Base Class: Wizard
The School of the Arcane is a path of wizardry few choose to undertake, from the meticulous study and the mind breaking analysis of the of how each school of magic performs each spell can be very daunting to any practitioner. Which is why even amongst the few who do choose to take on this challenge fewer succeed with their sanity. But those who do push on gain a mastery of the arcane those in the specialized schools could dream of.
Original by Wystan | Edited by MaiqForEmporer
Art by Tommy Arnold
Arcane Savant
At 2nd level, you learn one 1st level wizard spell of your choice. Each time you gain access to a new level of spell slot, you learn one additional wizard spell of that level. Additionally, you gain proficiency in the Arcana and Investigation skill. Your proficiency bonus is doubled for checks you make with either skill.
Filaments of Magic
At 2nd level, your knowledge of all forms of magic has allowed you to freely blend different techniques in your casting. Whenever you cast a spell, you may infuse the spell with a specific resonant:
- Abjurer's Ward; When you cast a spell on a friendly creature, you can grant the target 2d6 temporary hit points. The number of temporary hit points increases by 1d6 when you reach 6th level (3d6), 10th level (4d6) and 14th level (5d6) in this class.
- Conjurer's Step; When you cast a spell, you can teleport up to 5 feet in a direction of your choice.
- Diviner's Mark; When you cast a spell on a creature the next attack against that creature before the beginning of your next turn is made with advantage.
- Enchanter's Weave; If the spell cast requires a creature to make a saving throw, that creature has disadvantage.
- Evoker's Warp; When you cast a spell that deals damage, you may switch the damage type of the spell to one of the following - acid, cold, fire, lightning, poison, or thunder.
- Illusionist's Echo; When you cast a spell on a friendly creature, the next attack made against that creature has disadvantage until the beginning of your next turn.
- Necromancer's Boon; When you cast a spell on a creature, the next successful attack on the creature deals an extra 1d6 necrotic damage. This effect lasts until the end of your next turn. The damage increase by 1d6 at 6th level (2d6), 10th level (3d6) and 14th level (4d6) in this class.
- Transmuter's Scales; When you cast a spell on yourself you gain resistance to all damage but force and psychic. this effect lasts until you take damage or the start of your next turn.
- Chronomancer's Vision; When you cast a spell on a creature, the next attack they make before the beginning of your next turn has advantage.
- Graviturgist's Pressure; When you cast a spell on a creature, you can either increase or decrease its speed by 10ft until the end you your next turn.
You may use this feature a number of times equal to your Intelligence modifier, spent uses recharge after a long rest.
Mystical Scholarship
At 6th level, you begin to build up a mastery of your magical talents. You can cast a single spell you know that you don't have prepared. This spell must be of 5th level or lower, you expend a spell slot when you cast this spell. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Experimental Blending
At 10th level, you have revelation into the nature of the arcane, leading to significant discoveries.
In addition to picking wizard spells at this level you may choose three spells from any class and add them to your spellbook. The spells you choose must be of a level you cast as shown on the Wizard table. The chosen spells count as wizard spells for you and are always prepared.
Mind of an Archmage
At 14th level your mastery of magic has reached its peak. Your ability to blend different techniques into your castings grows stronger and your knowledge of magic allows you to duplicate almost any spell.
- You can use your Arcane Recovery feature as a bonus action.
- Your Filaments of Magic feature recharges after a short or long rest.
- Spells from any class list can be copied into your spellbook and count as wizard spells for you.
Previous Versions
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6/9/2021 7:00:36 PM
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1.5
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9/26/2021 1:53:06 AM
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10
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2.0
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Coming Soon
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