Base Class: Barbarian
This path is defined by justice, balance and protecting the good.
Purge
Starting when you choose this path at 3rd level, you can purge when you rage. If you do so, as long as an ally or friendly NPC has taken damage since your last turn, and you are currently raging, you can make a single melee weapon attack as a bonus action on that turn.
Guard the Weak
Beginning at 6th level, whenever a creature you can see attacks an ally within 15 feet of you, you can use his reaction to impose disadvantage on the attack roll.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
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