Barbarian
Base Class: Barbarian

Most gunners opt for long range, and most barbarians opt for melee weapons. You are not like them. You've traded your Axe for a blunderbuss, but that doesn't mean you'll be standing back. A style of fighting broken down into simply running and gunning, you will be picking up the blackpowder and charging in head first. A dangerous way to live, but equally dangerous for your enemies.

3rd level - Close Range Firing - While many with firearms choose to hide at the back, you are accustomed to charging into the frey of the battle head on. While you are raging you no longer gain disadvantage while within 5ft of an enemy with ranged weapons

3rd level - Who Needs Bullets? - Guns are always useful, whether they have ammo or not. You can use firearms as blunt melee weapons. One handed weapons deal 1d6+strength and two handed weapons deal 1d8+strength, each of them are bludgeoning damage.  

Increase to 1d8 (one handed) and 1d10 (two handed) at level 10

6th level - Gun Runner - Try as they might, they aren't going to outrun this gunner. While raging you can use your bonus action to dash, provided you are heading towards an enemy. Dashes made in this fashion do not provoke oppurtunity attacks.

10th level - Mine's Bigger - Size matters, and you definitely have the bigger gun. When going up against an enemy wielding a ranged weapon, all attacks within 5ft of them are made with advantage

10th level - Who needs Bullets? - Your damage with firearms when used as melee increases. One handed weapons now deal 1d8 and two handed deal 1d10

14th level -  A Cannon to a knife fight - You gain proficiency in a special weapon, the Portable Cannon. If you spend an Hour with a regular cannon you can fashion it into a portable one. 

A Portable Cannon has a range of 25/60 due to how difficult it can be to aim. It deals 2d12+strength damage. It has the loading, Two handed and CUmbersome properties. Whenever someone is hit with the Portable Cannon they must make a strength save or be knocked prone.

Close Range Fighting

While many with firearms choose to hide at the back, you are accustomed to charging into the frey of the battle head on. While you are raging you no longer gain disadvantage while within 5ft of an enemy with ranged weapons

Who needs bullets?

Guns are always useful, whether they have ammo or not. You can use firearms as blunt melee weapons. One handed weapons deal 1d6+strength and two handed weapons deal 1d8+strength, each of them are bludgeoning damage.  

 

Gun Runner

6th level - Gun Runner - Try as they might, they aren't going to outrun this gunner. While raging you can use your bonus action to dash, provided you are heading towards an enemy. Dashes made in this fashion do not provoke oppurtunity attacks.

Mine's Bigger

10th level - Mine's Bigger - Size matters, and you definitely have the bigger gun. When going up against an enemy wielding a ranged weapon, all attacks within 5ft of them are made with advantage

A Cannon to a knife fight

14th level - A Cannon to a knife fight - You gain proficiency in a special weapon, the Portable Cannon. If you spend an Hour with a regular cannon you can fashion it into a portable one.

A Portable Cannon has a range of 25/60 due to how difficult it can be to aim. It deals 2d12+strength damage. It has the loading, Two handed and CUmbersome properties. Whenever someone is hit with the Portable Cannon they must make a strength save or be knocked prone.

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