Barbarian
Base Class: Barbarian

Some Barbarians prefer a more personal approach to combat. They forego big, scary weapons for the power of their fists. When you figth, you are a whirlwind of violence, vicious punches and inescapable grapples.

Slugger

Starting at 3rd level, your unarmed strikes deal a d6 instead of the normal damage. This die increases to a d8 at 7th level, a d10 at 12th level and a d12 at 17th level.

When you use your Attack action with an unarmed strike on your turn, you can make one unarmed strike as bonus action.

Headlock

Starting at 3rd level, you have learned to put your enemies into a compromising position. You gain proficiency with the Athletics skill, if you don't already have it. You have advantage on attack rolls against targets grappled by you.

Fists of Fury

Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Haymaker

Starting at 6th level, you can throw such a powerful punch that your enemies might be unable to fight back. When you hit another creature with an unarmed strike, you can attempt a haymaker. The target must succeed on a Constitution saving throw or be incapacitated until the end of your next turn.

Walk it off

Starting at 10th level, you are quick and mobile on the battlefield and don't let yourself be bothered by puny hits. Your speed increases by 10 feet further and you ignore opportunity attacks up to an amount of damage equal to your character level.

Knockout

Starting at 14th level, you have learned to exploit weaknesses in your opponent. Once per turn, if you score a hit against a creature under the effect of your Haymaker feature it is a critical hit.

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