Rogue
Base Class: Rogue

Merchants know the secret to success - money makes the world go round. Rogues of the merchant archetype more efficiently acquire money and can use it to hone their abilities.

Eye for Quality

When you choose this archetype at 3rd level, you gain proficiency with persuasion or expertise if you were already proficient. In addition, you may ritual cast identify once per short rest without any components. At level 8, this increases to twice per short rest, and three time per short rest at level  15.

Skilled Negotiator

Starting at 9th level, you use your powers of persuasion to negotiate better deals. You gain advantage on any persuasion or deception checks made for bartering or haggling.

One Man's Trash

Beginning at 13th level, you gain the ability to identify items of value when looting a body or monster's lair, thereby increasing the value gained by looting. You can use your wealth to bribe or extort enemies in combat, giving them disadvantage on their next attack or skill check at a cost based on your level. You must defeat the target in a persuasion or intimidation skill check to successfully bribe or extort, respectively.

Level Bribe Cost Extort Cost
13  500 GP 250 GP 
15 400 GP 200 GP
17 250 GP 125 GP
19 100 GP 50 GP
20 50 GP 25 GP

Lap of Luxury

Starting at 17th level, you use your wealth to obtain only the finest of products. In shops, you are often able to get shopkeepers to show you their finest wares, often held in reserve for VIP client. Further, you can spend money to improve your weapons or armor during a long rest. Weapons and armor can only be incrementally improved (e.g., a +1 weapon can be upgraded to a +2 weapon, but not a +3 weapon without becoming a +2 weapon first). Weapons and armor upgraded this way are immediately attuned to you. At level 20, you can perform these upgrades without attuning the weapons and armor.

 Weapon Table

Value Cost
 +1 500 GP 
 +2 2,000 GP
 +3 5,000 GP 

 

Armor Table

Value Cost
 +1 AC 750 GP 
+2 AC 3,000 GP
+3 AC 10,000 GP