Monk
Base Class: Monk

Whether one is blind from birth, blinded in battle, or willfully takes their eyes in a ritual, martial artists who study the Way of Non-Sight are able to enhance their other senses greatly, as well as detect the aura of other living things using ki. This ability led to the perfection of the pressure point fighting style by monks, allowing their keen heightened senses to guide their strikes with razor sharp precision, and even to use their aura to harm the life force of other creatures.

 

Initiation of Non-Sight

When you choose this tradition at 3rd level, you discover the first secrets of Non-Sight, removing your ability to see and strengthening the perception of your other senses using your ki aura. You gain Blindsight for 30 feet, Tremorsense for 15 feet, and you gain advantage on perception and survival checks that rely on hearing or smell. At 10th level, enemies outside of your Blindsight range that target you with a ranged attack no longer gain advantage as a result of you not being able to sense them.

Kyūshojutsu

When you choose this tradition at 3rd level, thanks to your unique new senses, you gain access to a form of martial art that targets vital points of creatures and attaches trace amounts of your ki aura to theirs.

When you successfully land an unarmed strike on a creature, you may place one Pressure Counter on it. You may place Pressure Counters across different creatures up to a number of your monk level divided by 2 (round down). As a bonus action, you may remove all Pressure Counters and roll damage for an unarmed strike (modifier not added) as force damage for each counter removed. The creatures affected then make a constitution saving throw, (DC = 8 + Wisdom modifier + your proficiency level) taking half damage on a successful save. The counters automatically disappear (with no damage) if your character is rendered unconscious or the creature affected travels to a different plane of existence.

In addition, when you take the dodge action and a creature's melee attack misses you, you may counter with an unarmed strike targeting that creature. This does not use your reaction.

Blade Catch

At 6th level, you can use your reaction to deflect or catch a weapon when you are hit with a melee attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

If you reduce the damage to 0, you can catch the weapon and spend a ki point to attempt to disarm the creature if the weapon can be removed from it. You cannot use this reaction if you took the Dodge action on the same turn.

Heavy Soul

As you put pressure on your opponent's soul, it weighs them heavily and causes them to suffer.

At 11th level,  A creature that has Pressure Counters on it subtracts one from its attack rolls, damage rolls, and saving throws (up to five) for every two Pressure Counters carried. Additionally, when you have your maximum amount of Pressure Counters on one creature and release them, they now receive full damage on a successful save and full damage as well as the Paralyzed, Blinded, or Deafened condition (your choice) on a failed save.

Dreadful Apotheosis

Mastering the art of soul-rendering strikes of precision, you gain the ability to make deadly copies of yourself using your ki aura.

At 17th level, you can spend four ki points to cast Mirror Image once per long rest without any required components. While the spell is active and you land an unarmed strike on a creature, you may place additional Pressure Counters on that creature up to the number of duplicates that remain active. At 20th level, you can cast the spell twice per long rest.

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