Base Class: Wizard
Golem base
at 2rd level you can create a golem out of base materials like wood and clay. as you level you can craft more advance golems. at 6th bone golems, 10th stone golem, 15th steel golems
Golem base
2nd-level golem craft feature
Your tinkering has borne you a faithful companion, a golem. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the golem stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.
In combat, the golem shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the golem can take any action of its choice, not just Dodge.
If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The golem returns to life after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new golem if you have your smith’s tools with you. If you already have a steel defender from this feature, the first one immediately perishes. The defender also perishes if you die.
golem
Medium construct
Armor Class 15 (natural armor)
Hit Points 3 + your Intelligence modifier + five times your wizard level (the Golem has a number of Hit Dice [d12s] equal to your wizard level)
Speed 40 ft.
Saving Throws Dex +1 plus PB, Con +2 plus PB
Skills Athletics +2 plus PB, Perception +0 plus PB × 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Vigilant. The golem can’t be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day). The magical mechanisms inside the golem restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.
Reaction
Deflect Attack. The golem imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Tool Proficiency
6th-level Golem craft feature
You gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Golem element base
10th level you can use magic to infuse an element in to your golem to make it magical to negate resistance
Improve Golem
14th-level Golem craft feature
Your golem become more powerful
- Your golem gains a +2 bonus to Armor Class.
- Whenever your golem uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
- your golem can now wield martial weapons and simple weapons and a shield
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