Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Woad Raider embark on a remarkable journey from a tender age. These untamed souls are born beneath the open skies, where the wild is their cradle and nature their first teacher.

From the moment they can grasp a weapon, they are initiated into the art of survival, honing their instincts to become masters of the wilderness. But what truly sets a Woad Raider apart is their audacious spirit. They are never too proud to resort to any means, be it cunning or brute force, to conquer the challenges that the untamed world throws at them.

As they grow, their swiftness becomes legendary. They move like a gust of wind, traversing forests and scaling mountains with ease, ever alert to their surroundings. These barbaric warriors are not just defenders; they are raiders who can plunder the most heavily fortified stores of food, and set entire settlements ablaze with fearless determination.

Survival master

When you choose this archetype at 3rd level, you gain

  • expertise in the Survival skill if you already have proficiency or proficiency in the Survival skill if you don't already have it.
  • the hatred of wearing something constricting (no armor available)
  • calligraphy supplies proficiency

 

Raider

You gain following benefits, when you choose this path at 3rd level:

  • your carrying capacity is now your Strength score multiplied by 25
  • as a bonus action, they possess the remarkable ability to ignite objects with their torch, adding a fiery advantage to their arsenal.
  • as a bonus action, you can take barrels and chests in your empty hand and in the next round as a bonus action u can take the item in your inventory.
  • you can move 10ft. faster while holding a torch

Arsonist

Starting at 6th level, your familiarity with fire as an arsonist enables you to use it for distraction, making it challenging for your foes to strike in close combat. Simultaneously, you can briefly heat your own weapon, allowing it to slice through flesh like butter. The benefits are:

  • Your torch works like a shield and gives you 2 AC against melee attacks.
  • as part your rage (bonus action) u heatup your weapon, which deals additional 1d8 fire damage.
  • Your torch burns for 2 hour, providing bright light in a 40-foot radius and dim light for an additional 40 feet.

Flame guidance

Beginning at 10th level, you have

  • advantage to resist charmed, frightened, grappled while you are holding a torch. 
  • You have resistance to fire damage and while raging, you reduce 3 fire damage.
  • You can see better in your torch light, providing bright light in a 60-foot radius and dim light for an additional 60 feet.

Torch Attunement

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack with your torch against that creature. Your torch counts as a simple melee weapon for you with 1d8 fire damage and you add your strength modifier to the attack and damage rolls when you attack as reaction with it, as normal. 

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