Cleric
Base Class: Cleric

Gods of the Earth Domain claim dominion over the land itself and all that lies beneath it. Represented by beings such as Jord, Gaea and Prithvi, these deities represent the hardiness of stone, and the guarded powers that lay beneath the surface. Blessed by gods of the earth, Earth domain clerics have the power to bend the land around them as they please.

Domain Spells

You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.

Earth Domain Spells
Cleric Level Spells
1st Earth Tremor, Longstrider
3rd Maximilian's Earthen Grasp, Pass Without Trace
5th Erupting Earth, Wall of Sand
7th Stoneskin, Stone Shape
9th Transmute Rock, Wall of Stone

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armour and martial weapons. You also learn the Mould Earth cantrip if you don't know it already. It counts as a cleric cantrip for you but doesn't count against your number of cantrips known.

Blessing of the Earth

At 1st level you gain 1 additional hit point. Every time you gain another level in this class you gain 1 more additional hit point.

Channel Divinity: Crystalline Defence

Starting at 2nd level, you can use your Channel Divinity to shield yourself.

As a bonus action on your turn, you can expend a use of your channel divinity to create a magical shield around one willing creature within 30 ft of you for 1 minute. For the duration, the affected creature gains a bonus to their AC equal to half your proficiency bonus (rounded down) and  gains temporary hitpoints equal to two times your Cleric level. Additionally they are immune to effects that would force them to move against their will.

 

Worldly Sense

Starting at 6th level, your mastery of the earth grants you special abilities:

  • You gain tremor sense to a range of 30 feet.
  • While wearing heavy armour, you gain a +1 bonus to AC.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with the bone-breaking strength of the earth. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Rockbound Soul

At 17th level, your affinity for the earth makes you more powerful. While touching the ground you gain the following benefits

  • You gain a borrowing speed equal to twice your walking speed
  • You gain resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.
Earth Domain Image

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