Sorcerer
Base Class: Sorcerer

Most mortals who wield the powers of the hells do so under strict contracts with devils and Archdevils. However, some cultists and other mortals draw upon more chaotic infernal power become Hellspawn. Though not always evil, Hellspawn fueled by the chaotic and dangerous magic of the Abyss. How did you come to be the bearer of this hellish power? Were your parents cultists that dedicated you at birth, or did you acquire this sinister power through your own choices?

Abyssal Magic

 You learn certain spells at the sorcerer levels noted in the Abyssal Spells table. They count as sorcerer spells for you, but they don't count against your number of Spells Known They count as sorcerer spells for you, but they don't count against your number of Spells Known. Whenever you gain a level, you can replace one spell from this feature with another conjuration or evocation spell of the same level from the sorcerer, warlock, or wizard spell list

Demonic Form

When you choose this origin at 1st level, you gain the ability to undergo a transformation, unleashing the demonic power within you. As a bonus action, you can take on a demonic form. While in this form, you retain your game statistics, but your body becomes demonic in appearance. While in your demonic form you gain the following benefits:

  • Your hands become natural weapons that deal 1d8 slashing damage on hit, and you use your Charisma, in place of Strength, for the attack and damage rolls.
  •  If you are not wearing armor, you gain a bonus to your AC equal to your Charisma modifier (minimum of 1)
  • As a bonus action, you can grant yourself temporary hit points equal to your Charisma modifier (minimum of 1).

This form lasts for 1 minute, unless you are incapacitated, or you end it as a bonus action. You can transform a number of times equal to your Charisma modifier (minimum of once), and regain all expended uses when you finish a long rest.

 

 

 

 

 

 

Extra Attack

Starting at 6th level, you can attack twice, instead of once, when you take the Attack action. Moreover, you can cast one of your sorcerer cantrips in place of one of those attacks

Infernal Strikes

Also starting at 6th level, your natural weapon attacks while in your demonic form count as magical for the purposes of overcoming resistances and immunity.

Fiendish Resistance

Beginning at 14th level, your hellish power can shield you from harm. As a reaction, when you take damage while in your demonic form, you can expend sorcery points to reduce the incoming damage. For each sorcery point, you expend as part of this reaction, you reduce the incoming damage by 1d6.

Archdemonic Form

Starting at 18th level, your demonic form lasts until you
choose to end it. Also, while in your demonic form, you gain
the following additional benefits:

  • You can take the Dash action as a bonus action
  • You are immune to bludgeoning, piercing, and slashing damage from non-magical attacks
  • When you hit a creature with a natural weapon attack it takes an additional 1d8 magical slashing damage.
Hellspawn Image

Comments

Posts Quoted:
Reply
Clear All Quotes