Base Class: Warlock
You have found, or been found, by a witch from ancient times, who shares their knowledge of the natural and unnatural with you, with some cost of course. Witches come in all shapes and sizes, and can vary in origin, but they all share cursed magic with a mix of the arcane and natural. Witches powerful enough to get warlocks are rare, and usually only keep a few, most commonly up to three 'acolytes,' as they would call them.
Expanded Spell List
The Witch lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hexblade Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | bane, bless |
| 2nd | moonbeam, ray of enfeeblement |
| 3rd | bestow curse, protection from energy |
| 4th | death ward, polymorph |
| 5th | dominate person, commune with nature |
Witch Curse
At 1st level, your patron afflicts you with a set of curses. Whenever you finish a short or long rest, you can choose to inflict one of the following curses on yourself:
Blinded: Your sight is taken out to a certain range. You can see normally out to 60ft of you, but are blind beyond that. While you bear this curse, you can make Wisdom (Perception) checks using your bonus action on your turn, and have advantage on such checks that rely on sight.. At 10th level, you can also cast see invisibility at will when afflicted with this curse.
Cut-Tongued: Each time you go to to lie, you must succeed on a Wisdom Saving Throw with DC equal to your warlock spell DC, or be stunned until the end of your turn. However, you have advantage on all Charisma checks, excluding Deception. At 10th level, you can also cast zone of truth a number of times equal to your Charisma modifier without expending spell slots. You regain these uses at the end of a long rest.
Crippled: While afflicted with this curse, your speed ia halved. However, you can use a bonus action on each of your turns to teleport a number of feet equal to half your walking speed. At 10th level, you can also cast dimension door once per short rest without expending a spell slot.
Blinded
Your sight is taken out to a certain range.
You can see normally out to 60ft of you, but are blind beyond that. While you bear this curse, you can make Wisdom (Perception) checks using your bonus action on your turn, and have advantage on such checks that rely on sight.. At 10th level, you can also cast see invisibility at will when afflicted with this curse.
Cat Tongued
You curse yourself with the ability to not lie, but in exchange you become more charismatic
Each time you go to to lie, you must succeed on a Wisdom Saving Throw with DC equal to your warlock spell DC, or be stunned until the end of your turn. However, you have advantage on all Charisma checks, excluding Deception. At 10th level, you can also cast zone of truth a number of times equal to your Charisma modifier without expending spell slots. You regain these uses at the end of a long rest.
Crippled
Your body doesn’t work as well as it normally does, but in exchange you are able to teleport
While afflicted with this curse, your speed is halved. However, you can use a bonus action on each of your turns to teleport a number of feet equal to half your walking speed. At 10th level, you can also cast dimension door once per short rest without expending a spell slot.
Witches Knowledge
At 1st level, you acquire some of the knowledge of your Witch patron
You gain proficiency in the Nature skill if you don't already have it, and you can add your Charisma modifier instead of Intelligence. You also gain proficiency with the Herbalist Kit and Alchemist Supplies if you do not already have it.
Eldritch Cauldron
At 6th level, your patron bestows a magical cauldron to you.
This cauldron functions as both an Herbalist Kit and Alchemist Supplies, and add double your proficiency bonus when using it as either of those two tools.
In addition, you can as an action cause the cauldron to turn into a small trinket that fits in your palm. Whilst it is in this form, you can use it as a spellcasting focus for your warlock spells, and whenever you deal damage to a creature with a spell of 1st level or higher on your turn, you can replace one of the damage dice with your proficiency bonus, choosing to do so after you see the roll.
If you lose the cauldron, you can perform a one hour ritual, which can be during a short rest, to resummon the cauldron.
Ravaging Curses
At 10th level, you learn to use your curses to sway the aim of your foes.
Whenever a target under the effects of your bane, bestow curse, or hexspells attacks you, you can use your reaction to reduce the attack roll by an amount equal to your proficiency bonus, potentially turning a hit into a miss.
Archhag’s Cackle
At 14th level, your patron bestows a powerful ability to you, the trademark of any witch, the cackle.
Whenever you target a single creature with a spell, you can use your bonus action to cackle as you cast the spell. When you do so, the target has disadvantage on the saving throw against the spell. You can use this a number of times equal to your Charisma modifier, regaining all expended uses at the end of a long rest.
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