Base Class: Sorcerer
Your innate magic comes from the forces of chaos that underlie creation. But you are not a creature of pure weave like that of a wild magic sorcerer; instead, you are on the opposite end of the spectrum. Through some accident of the universe, you are innately capable of manipulating the empty space in the Weave, rather than the Weave itself. You are not a living zone for chaos, instead you have more in common with places blanketed by dead magic. You are lucky when casting a spell actually works, and when it does, it has the opposite effect.
Dead Magic Self
Starting when you choose this origin at 1st level, your spellcasting has a chance to fail. Once per turn, the DM can have you roll a d20 immediately after you try to cast a sorcerer spell of 1st level or higher. If you roll a 1, the spell doesn't do anything, wasting a spell slot.
All spells that are successfully casted will have the opposite effect unless you are in a dead magic zone or antimagic field. What this means is up to the DM's discretion. You cannot cast spells in wild magic zones. Buffing or cursing spells that are cast on you don't work unless it was by yourself, in which case their effect works as normal. Metamagic is unaffected by this feature.
Resourceless
Starting when you choose this origin at 1st level, with the power to turn nothing into something, you do not require any components - verbal, somatic, or material - to cast spells.
Empty Influence
Starting at 6th level, you have the ability to sabotage the magic of others. When a creature you see casts a spell, you can use your reaction and 2 sorcery points to force a rolled effect from the Wild Magic Surge table to happen instead.
You also gain the passive ability to destroy magical artifacts and items as if they're mundane, as long as you don't use spellcasting to do so, and your spells bypass Legendary Resistance as well as Magic Resistance.
Additionally, you can cast Antimagic Field once per long rest for 5 sorcery points.
Wild Magic Surge
|
d100 |
Effect |
|---|---|
|
01–02 |
Roll on this table at the start of each of the creature's turns for the next minute, ignoring this result on subsequent rolls. |
|
03–04 |
For the next minute, the creature can see any invisible creature if they have line of sight to it. |
|
05–06 |
A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of the creature, then disappears 1 minute later. |
|
07–08 |
The creature casts fireball as a 3rd-level spell centered on themself. |
|
09–10 |
The creature casts magic missile as a 5th-level spell. |
|
11–12 |
Roll a d10. The creature's height changes by a number of inches equal to the roll. If the roll is odd, they shrink. If the roll is even, they grow. |
|
13–14 |
The creature casts confusion centered on themself. |
|
15–16 |
For the next minute, the creature regains 5 hit points at the start of each of their turns. |
|
17–18 |
The creature grows a long beard made of feathers that remains until they sneeze, at which point the feathers explode out from their face. |
|
19–20 |
The creature cast grease centered on themself. |
|
21–22 |
Other creatures have disadvantage on saving throws against the next spell the creature casts in the next minute that involves a saving throw. |
|
23–24 |
The creature's skin turns a vibrant shade of blue. A remove curse spell can end this effect. |
|
25–26 |
An eye appears on the creature's forehead for the next minute. During that time, they have advantage on Wisdom (Perception) checks that rely on sight. |
|
27–28 |
For the next minute, all of the creature's spells with a casting time of 1 action have a casting time of 1 bonus action. |
|
29–30 |
The creature teleports up to 60 feet to an unoccupied space of their choice that they can see. |
|
31–32 |
The creature is transported to the Astral Plane until the end of their next turn, after which time they return to the space they previously occupied or the nearest unoccupied space if that space is occupied. |
|
33–34 |
Maximize the damage of the next damaging spell the creature casts within the next minute. |
|
35–36 |
Roll a d10. The creature's age changes by a number of years equal to the roll. If the roll is odd, they get younger (minimum 1 year old). If the roll is even, they get older. |
|
37–38 |
1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of the creature and are frightened of them. They vanish after 1 minute. |
|
39–40 |
The creature regains 2d10 hit points. |
|
41–42 |
The creature turns into a potted plant until the start of their next turn. While a plant, they are incapacitated and have vulnerability to all damage. If they drop to 0 hit points, your pot breaks, and their form reverts. |
|
43–44 |
For the next minute, the creature can teleport up to 20 feet as a bonus action on each of their turns. |
|
45–46 |
The creature casts levitate on themself. |
|
47–48 |
A unicorn controlled by the DM appears in a space within 5 feet of the creature, then disappears 1 minute later. |
|
49–50 |
The creature can’t speak for the next minute. Whenever they try, pink bubbles float out of their mouth. |
|
51–52 |
A spectral shield hovers near the creature for the next minute, granting them a +2 bonus to AC and immunity to magic missile. |
|
53–54 |
The creature is immune to being intoxicated by alcohol for the next 5d6 days. |
|
55–56 |
The creature's hair falls out but grows back within 24 hours. |
|
57–58 |
For the next minute, any flammable object the creature touches that isn’t being worn or carried by another creature bursts into flame. |
|
59–60 |
The creature regains their lowest-level expended spell slot. |
|
61–62 |
For the next minute, the creature must shout when they speak. |
|
63–64 |
The creature casts fog cloud centered on themself. |
|
65–66 |
Up to three other creatures the creature chooses within 30 feet of them take 4d10 lightning damage. |
|
67–68 |
The creature is frightened by the nearest creature until the end of their next turn. |
|
69–70 |
Each other creature within 30 feet of the creature becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell. |
|
71–72 |
The creature gains resistance to all damage for the next minute. |
|
73–74 |
A random creature within 60 feet of the creature becomes poisoned for 1d4 hours. |
|
75–76 |
The creature glows with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of them is blinded until the end of its next turn. |
|
77–78 |
The creature casts polymorph on themself. If they fail the saving throw, they turn into a sheep for the spell’s duration. |
|
79–80 |
Illusory butterflies and flower petals flutter in the air within 10 feet of the creature for the next minute. |
|
81–82 |
The creature can take one additional action immediately. |
|
83–84 |
Each other creature within 30 feet of the creature takes 1d10 necrotic damage. The creature regains hit points equal to the sum of the necrotic damage dealt. |
|
85–86 |
The creature casts mirror image. |
|
87–88 |
The creature casts fly on a random creature within 60 feet of them. |
|
89–90 |
The creature becomes invisible for the next minute. During that time, other creatures can’t hear them. The invisibility ends if they attack or cast a spell. |
|
91–92 |
If the creature die within the next minute, they immediately come back to life as if by the reincarnate spell. |
|
93–94 |
The creature's size increases by one size category for the next minute. |
|
95–96 |
The creature and all creatures within 30 feet of them gain vulnerability to piercing damage for the next minute. |
|
97–98 |
The creature is surrounded by faint, ethereal music for the next minute. |
|
99–00 |
The creature regains all spell slots. |
Magic Suppression
At 14th level, you can use your powers to dampen magic for an extended period of time. Pick a target that you can see. For the next 24 hours, that target is rendered completely nonmagical. If your target is a creature which entirely relies on magic to survive, this kills them. If your target is a magic item, they will be turned completely normal and vulnerable to attacks until the effect ends.
Targets that are nonmagical cannot cast spells, cannot perform actions that rely on magic, cannot use magic items, and are not effected by the buffing or cursing spells of others except for yours. If you cast a spell on this target, your spell will not work opposite to its intended function.
You can use this feature only once per day.
Zone Tear
Beginning at 18th level, your capabilities for destruction by disrupting the Weave grow stronger. Once a week, you can now create a dead magic zone at your position with the size of a 150 ft. sphere. This zone will gradually shrink over the course of a decade, by the end of which it no longer exists.
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