Base Class: Fighter
The Pugilist creates disadvantages for his team to pounce upon with his fists. Down better never out, the Pugilist harnesses his life force to strengthen his attacks.
Sweet Spot
Starting at 3rd level, you can spend superiority die to make a called shot to hit a SWEET SPOT. Three successful attacks to the SWEET SPOT will add a penalty to the opponent.
The following must be adhered for SWEET SPOT to be available:
- The target must be a humanoid
-The target can only be a maximum of one size larger than you
-Only 1 SWEET SPOT may be applied per enemy
The target loses 1 mark for any healing received. If target loses all marks BEFORE three are applied, you can begin applying marks in new area if desired.
After 3 successful hits to a SWEET SPOT the target takes the following penalties:
Head - The target becomes dazed and has disadvantage on attacks for one round
Torso - The target cannot catch his breath and can make an action or bonus action but not both for one round
Legs - The target struggles to move and loses half its speed for one round
Know Your Enemy
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Corner Man
At 10th level, when an ally give you the Help action in combat, they can choose to either
-Give a bonus to hit DC
-Give temporary hit points to your total
Down Not Out
At 15th level, if you are knocked prone, you may stand again without costing movement. This effect lasts for 3 uses and you do not regain uses until after a long rest.
Championship Rounds
Starting at 18th level, when the ** round of combat begins, you earn one turn up in initiative and ** added to Constitution
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