Warlock
Base Class: Warlock

The Pact of the Glutton is themed around consumption and digestion.  No material is safe from your hunger.

 

Expanded Spells List: Absorb Elements, Animate Objects, Compulsion, Entangle, Hunger of Hadar, Immolation, Incite Greed, Leomund's Secret Chest, Locate Object, Wrist Pocket

Ravenous Hunger

Beginning at level 1 your hunger knows no bounds. You can now consume any material to sustain yourself, eating as regularly as your race or class requires.

Additionally, you gain the ability to bite through nearly any material and can make unarmed strikes with your powerful jaws. You are proficient with your bite attacks and they do 1d4+1 piercing damage on hit.

 

Vessel of Consumption

Digest

Beginning at level 6, you can use a bonus action on your turn to offer items from your vessel of consumption to NAME the Gluttonous. The value of the items sacrificed grants you certain effects outlined in the table below.

Once the item is consumed in this way, it is lost forever.

Offering Value Effect
1cp You gain a +1 to your next attack and damage roll
1sp You gain a +1 to your next saving throw or ability check
1gp You can make one additional attack this round
10gp You regain hitpoints as if you drank a regular potion of healing
100gp You gain an extra action this turn

 

Consume

Beginning at level 10, when you take the attack action with your bite you can make an additional attack. If the enemy is wearing armor or wielding a weapon you can attempt to consume part of it. The target must make a dexterity check and on a failure suffers a permanent -2 to their AC (if they are wearing armor) or a you reduce their weapon to a crude weapon. Additionally your bite attacks now deal 1d6 plus your Strength modifier on a hit.

Many Mouths

Beginning at level 14 you can manifest an effigy of your patron to aid you.  As an action you can call forth an ethereal mouth in an unoccupied space within 30 ft of you that remains for 10 minutes.  The mouth can be commanded to attack as a bonus action on your turn dealing 2d8+Charisma force damage on a hit.  Through the mouth you can use all your previous class features as if it were your mouth or cast spells with a range of touch through it.  You can move the mouth 20ft on your turn and leaving its range does not provoke opportunity attacks.

When you use this feature you can not use it again until you finish a long rest.

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