Base Class: Barbarian
The Path of the Risen is not a path often walked. It is reserved for those destined to protect the natural world from myriad threats that would see it destroyed. Those who are risen must first fall, leaving their old lives behind to be reborn.
You have transformed into a force of nature, consumed by the wild and reborn as its guardian. Moss and ivy grow across your body, and small creatures find homes in your plantlike form.
Embodiment
By 3rd level, when you’ve found this path, your body has been permanently transformed. Your skin has taken on the features of bark, though it is still flexible.
While raging, your woody skin magically hardens and dries into a tough outer layer, giving you resistance to all damage except psychic, and vulnerability to fire. Additionally, you may use an action to activate one of the following effects:
Roots rise up from the ground and ensnare a creature you can see within 30 feet. The creature must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or become grappled until your rage ends. The creature may use its action on each of its turns to attempt to break free from the roots.
Vines extend from your body to a creature you can see within 30 feet, provided it is no more than one size larger than you. The creature must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be pulled to an unoccupied space within 5 feet of you. It is also grappled by you until your rage ends. The creature may use its action on each of its turns to attempt to break free.
Voice of the Land
At level 6, you can communicate with plants as if you shared a language.
Elemental Infusion
Level 10 Ability: imbue your strikes with elemental damage (1d4 fire, cold, lightning, or poison)
Forest Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to wrap the creature in magical thorny vines, it must make a STR saving throw equal to or above your STR score. If the creature fails it is grappled to that spot and takes 2d4 slashing damage. This ability does not work on huge or gargantuan creatures.
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