Wizard
Base Class: Wizard

Geomancy is an arcane tradition for wizards. Geomancers learn to communicate with earth and stone, calling upon the force's of the earth element. They also seek to control the spirits and elementals of earth.

Earthen Winds

At 2nd level upon choosing this school, you gain the ability to summon strong winds from the elemental plane of earth once per short rest as an action causing a sandstorm  centered on you in a 20ft sphere. The area inside the sphere is heavily obscured and any creature who enters or starts their turn in the sphere takes 1d4 bludgeoning damage per turn in the sandstorm. The sandstorm last for an hour or if you dismiss the it early.

Terrain's terror

At 2nd level as an action you can either create up to 4 small chuncks of earth that strike simultaneously, you can direct them to hit one creature or four dealing 1d6 bludgeoning damage on a hit per chunk of earth. Or you can cause the ground in a 20ft straight line in front of you to erupt into rough jagged stone spikes dealing 1d10 piercing damage on a hit. Both choices require a Dexterity saving throw of 14. The earthen chunks push the target back 2ft and knocks them prone.

Stone wall

At 6th level as a bonus action you create a wall of earth at a point you can see within range. You can make the wall up to 5 feet long, 10 feet high, and 1 foot thick, or you can make a ringed wall up to 10 feet in diameter, 20 feet high, and 1 foot thick. The wall’s space is difficult terrain. The earth wall has an AC 10 and 15 hit points. Reducing the wall to 0 hit points destroys it.

Lands Wraith

At 10th level once per short rest rest as an action you open a rift from the elemental plane of earth causing a causing rock slide in a 5-foot-radius, 40-foot-high cylinder centered on a point within range, a creature must make a dexterity saving throw of 15 or take 2d10 bludgeoning damage. Damage increases by 1d10 at 12th,15th,and 18th level.

Terrain Control

At 14th level your mastery over the element of earth grants you the ability  to manipulate the very earth that surrounds you. You learn the spells Maximilian's earthen grasp, erupting earth, and earthquake, These spells do not count against your spells known.

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