Base Class: Barbarian
Path of the Oryx barbarians are built around using their unbridled strength to manipulate and control their opponents, they do this by using grapples and shoves primarily.
Path of the Oryx barbarians tend to live in rocky and hilly terrains.
Charging Rage
Whilst Raging you gain the following benefits. (3rd level)
- When moving towards a creature and attacking them, you can push them back 10 feet, they are knocked prone by this if they do not succeed on a dex save equal to 8 + your STR modifier + your proficiency bonus This lasts until the end of their next turn.
- After making an attack you can use your bonus action to attempt to grapple the creature
Trained Brawler
(3rd level) You have grown adept at controlling your opponents and their weapons. If you have an opponent grappled, they cannot make more than one attack against you in a turn. You can also grapple without needing a free hand.
Environmental Expert
You are aware of your environment and the advantages it brings, you gain the following benefits during your rage. (6th level)
- If you charge an enemy into a surface they take bludgeoning damage equal to 2d8 + your STR modifier, if it is a thin surface they are sent through it
- When an opponent is grappled, you can throw them into nearby surfaces as an attack by making a second grapple check you may do this as many times equal to your proficiency bonus, this deals 2d8 + STR modifier, if you fail, the creature does not escape the grapple. If you succeed, the creature escapes the grapple but is knocked prone. This resets on a long rest
- These damage die increase by 1 at 10th level, 14th level, 18th level and 20th level
Primal Agility
Your strength has become almost limitless. You gain the following benefits. (10th level)
- You are able to climb naturally without expending any extra movement speed
- Your movement is not halved when moving with grappled opponents
One with the Oryx
You have become more and more like the animal that inspires your ferocious style. Whilst raging you gain the following benefits. (14th level)
- You can now throw grappled creatures a distance equal to 1d6 + STR modifier naturally as an action in combat, you can expend a bonus action to throw further equal to d4 equal to half your strength modifier rounded down.
- When charging, you can hit multiple creatures at the same time as long as they are within 5 feet of your intended target, this only costs a single attack
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