Monk
Base Class: Monk

Since the very moment that Magic began being used a sense of unease fell upon those who witnessed it worrying what the future holds when such beings who can wield Magic exist. Magic grants great power and like all power there are those who will seek to abuse it . Chi blocker's are an ancient tradition who were born from this need to keep Magic and those who wield Magic in check . Often seen acting as law bringers specialising in bringing Criminal spell casters to justice.

Ancient Knowledge

At 3th level you gain expertise in the arcana skill, and if you are close enough to touch something you can spend 1 ki points to cast the identify spell without needing any components on it as an action.

At 11th level this ability improves allowing you to identify curses with the identify spell where it would normally fail.

Disrupting Blow

Starting at 6rd level when you take this tradition you can use your ki to interfere with the flow of energy within your opponent. When a creature within 5ft of you casts a spell you can use your reaction to spend 2 ki point to make an unarmed strike against the creature, and attempt to prevent the casting of the spell.

upon successfully striking the creature make an ability check using your wisdom modifier the DC of the check is calculated as 10 plus the spells level , For example if the creature casts a level 2 spell the DC is 12 (10 +2) a cantrip is considered to have a spell level of 0 as such the DC would be 10.

If the Check is successful the targets fails to cast the spell and wastes the spell slot, if you fail the check nothing happens. 

Severance

Starting at level 11 you can reach out and touch a magical item and use your Ki to Severe the flow of magical energy within the item rendering it inert and mundane for 1 minute.

The amount of key required depends on the rarity of the item.

  • Common = 3 Ki points
  • Uncommon = 4 Ki points
  • Rare = 5 Ki points
  • Very Rare = 6 Ki points
  • Legendary = 7 Ki points

You may also Dispel a magical effect such as a spell by spending Ki points equal to the spells level , the cost of other effects such as a Vampires Charm effect are determined per the DM's discretion. 

Ki Fortress

Starting at level 17 as a Bonus action you create a Cocoon of Ki that tightly hugs your body protecting you against magical effects until the start of your next turn.

You spend 2 Ki points and upon doing so you are granted immunity to the effects of any magical spells, with a spell level equal to level 5 or lower this includes magical damage, this ability has no cool down and can be used as many times as you wish so long as you have the Ki points to do so.

This ability may also protect you to other magical effects besides spells per the DM's discretion.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2021 1:13:27 AM
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