Rogue
Base Class: Rogue

You throw dirt, low blows, and cheap shots and no one can even keep up. 

Special Maneuvers

You learn three special Maneuvers. You can use only one maneuver per attack.

These maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

Maneuver save DC: 8 + your proficiency bonus + your Dexterity modifier.

Dirty Fighting

From now on you have mastered the art of being a bastard, slamming doors in peoples face and throwing a vials of acid are some of your favourite tricks. you can now take the object interaction action as a bonus action and can make attacks with anything you pick up in the same action.

Backstab

You are able to catch your opponent off guard when attacking from behind the creature, then you automatically deal maximum damage with the weapon.  You may also benefit from this ability if a target has attacked it since your last turn and you are standing on the opposite side of the creature. However, this affect does not carry over to sneak attack damage.

Superior Manuevers

From now on, When attacking with a special maneuver you may use a d12 when the attack lands, the creature takes extra damage equal to the number rolled.

Poisoned weapons

You are adept at preparing your equipment with poisons and has the ability to permanently imbue their equipment with poisons with the proper maintenance and technique.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2019 12:05:06 PM
166
7
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1/16/2019 11:52:40 AM
127
1
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1/16/2019 11:58:00 AM
100
0
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1/16/2019 12:05:32 PM
100
0
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1/17/2019 12:27:16 AM
103
0
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1/17/2019 12:48:31 AM
233
0
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1/17/2019 1:01:49 AM
98
0
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Coming Soon

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