Base Class: Wizard
Masters of the sword, these wizards strike terror into the hearts of the enemies. They shoot lightning, freeze their enemies, and summon a knight to fight alongside them
The Objeni Blades
You can create a special blade, which looks like a classic hilt, but with no blade, until you activate it, in which so doing, a blade of light spouts up. The blade can be any color of your choosing. Creating a blade takes one hour, 15 gp, and one first level spell slot. You can choose a blade from the options below. YOU CAN ONLY HAVE ONE BLADE AT A TIME. Unless otherwise stated. You are proficient with these weapons.
Classic: The classic is exactly like a longsword, except it deals 1d8 force damage (1d10 force damage two-handed), you gain a +1 bonus to attack and damage rolls, and a +1 bonus to AC.
Double: The double blade is more similar to a quarterstaff than any other weapon. It appears to be a hilt with two guards, one at either end, and a longer hilt than normal. It deals 1d6 force damage, you can attack twice instead of once, you gain a +1 bonus to attack rolls and AC.
Curved: Also known as the duelist blade, this is a one-handed blade, and is often used in a one versus one scenario. It deals 1d10 force damage, and you gain advantage on attack rolls against an enemy when it has no allies within five feet of it. You also gain a +2 bonus to attack and damage rolls against the enemy, and you can use your reaction to parry, giving a +3 bonus to AC, but only when the enemy has no allies within five feet of it.. You always have a +1 bonus to attack rolls and AC.
Dual: You gain two blades instead of one. These blades have shorter handles than normal. You can attack twice, instead of once, and they deal 1d8 force damage. You gain a +1 bonus to attack and damage rolls, and you can attack on your reaction, even if it is not an opportunity attack.
Reverse: You have two blades, both with shorter handles, but you hold the with the blades behind your back, giving you extra power with your attacks. You deal 1d10 force damage, and you can attack twice, instead of once. You gain a +2 bonus to attack and damage rolls.
Objeni Powers
You gain a group of powers, from which you can choose from. You can choose a number equal to your Intelligence modifier.
Speed of the Objeni
Your walking speed increases by 10. This does not count against your number of powers.
Leap
Your jump height is multiplied by 3, and you always descend at the rate of 60 feet per second, taking no damage when you land, as long as the fall distance does not exceed 600 feet. This does not count against your number of powers.
Lighting
Prerequisite: A golden rod worth 10gp. Has to be on your person. 3 lvl.
You can cast witch bolt at will.
Telekinesis
Prerequisite: a hand made of jade worth 100 gp. Must be on your person. Must be 10 level.
You can cast telekinesis at will.
Heal
Prerequisite: A silver mask worth 10 gp. Must be second level.
You can cast cure wounds at will. At 15th level you can cast heal a number of times equal to your Intelligence modifier. Taking a short rest replenishes the casting.
Mind Tricks
Prerequisite: A ruby model of a brain worth 50 gp. Must be third level
You can cast detect thoughts and suggestion at will.
Freeze
Prerequisite: A diamond icicle worth 25 gp. Must be 5th level
You can cast hold person and hold monster at will.
Foresight
Prerequisite: a model of an eyeball made of diamond, electrum, and obsidian worth 200 gp. Must be 10 level.
You can cast foresight at will.
Life Steal
Prerequisite: A model of a skull worth 50 gp, made of obsidian. Must be 10 level.
You can cast life transference at will.
Blade Throw
Prerequisite: Must be 5 level
You can throw your blade up to 30 feet in a straight line, and it then returns to you
Choke
Prerequisite: Must be 5 level
Choose a creature within 30 feet that you can see. For one round, you lift them up, and they take 3d10 damage. (Yes, its not a specific type of damage) They cannot take actions or reactions. If they do not need to breath, they take no damage.
Extra Attack
You can attack twice, instead of once, or if your blade already gives you that option, you can attack three times, instead of 2.
Objeni Knights
You gain a knight. They are a 4th Champion fighter, and they obey everything you say. They are a human. Roll for the scores. They live as long as you do.
The True Power of the Objeni
You can attack 4 times, and your knight can use a Objeni blade, And your speed increases by another 10 feet. Your Knight can now use two Objeni powers of your choice.
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