Base Class: Paladin
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Wings of the Valkyrie. As a bonus action, you can empower a creature to be worthy of a champion of Valhalla using your Channel Divinity. Choose 1 friendly creature you can see. For 1 hour, that creature gains a flying speed of 20ft, if the creature is being riden as a mount it gains a flying speed equal to its walking speed. If the chosen creature already has a flying speed it increases by 20ft.
Chosen for Death. As an action, you can present your holy symbol and create a sphere a life and death energy with a 10ft radius for the next minute, using your Channel Divinity. At the start of your turn, all friendly creatures within the radius gain temporary hit points equal 1d6 + Charisma Modifier, while all hostile creatures within the radius take radiant damage equal to 1d6 + your Charisma Modifier.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Valhalla Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Shield Maiden
By 7th level, you have a pull around those who die, you constantly emit aura that permeates the barrier between life and death. The aura extends 10 feet from you in every direction, but not through total cover. Friendly creatures have advantage on death saving throws. Additionally, when a friendly creature (including yourself) in your aura is hit by an attack, they can use thier reaction to add your Charisma modifier to their armor class.
At 18th level, the range of this aura increases to 30 feet.
Immortal Arbiter
Starting at 15th level, you are a guardian angel turning the tides of the battle in your allies favor. When a friendly creature you can see falls to 0 hit points, you can immediately use your reaction to move up to your movement toward that creature, then if you are within 5ft of that creature you can use your Lay on Hands feature, if you are mounted your mount can use it's reaction to move up to its speed toward that creature as well.
Additionaly, while you are mounted and take the Attack action, you can make a weapon attack as a bonus action.
Ride of the Valkyries
When you cast find steed or find greater steed, you may summon an additional number of creatures equal to your Charisma Modifier. These steeds bond with friendly creatures of your choice, conferring the bonuses described to their chosen riders as if they had cast the spell.
While a steed summoned, all damage dealt to the rider is reduced by an amount equal to your Charisma Modifier.
Additionally, when you cast a beneficial spell that targets only you, you may have that spell additionally target each steed summoned with this feature, and all creatures mounted on them. A spell granted in this way follows rules for concentration as normal (if applicable), and ends for all targets if concentration is lost.
When you cast either spell in this way to create additional mounts, you may not do so again for 7 days.
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