Bard
Base Class: Bard

A fool, a tumblr, a clown, any discipline that involves making a mockery of one's self or others is that of a Fool. Fools often have to act dumb in order to appeal to the masses, but many are secretly quite intelligent. Through the use of prat falls and self mockery, Fools entertain and delight others, putting themselves in a place of distress or danger without ever truly being at risk.

Idiot Savant

3rd-level College of Fools feature

Though outwardly you may play the fool, within yourself is a great store of intelligence. Whenever you make an Intelligence check, you gain a bonus to the check equal to your Charisma modifier (minimum of +1)

True Mockery

3rd-level College of Fools feature

Your mockery is potent and can even invade the most steeled minds. You learn the vicious mockery cantrip, which does not count against your cantrips known. When you cast this spell, you can ignore resistance to psychic damage, or treat immunity to psychic damage as resistance.

Tumbler

3rd-level College of Fools feature

Prat falls can look silly and funny, but they can also be helpful in your endeavours. You can take the disengage action as a bonus action. When you take the disengage action, your movement speed increases by 10 ft. until the end of your turn.

Self Mockery

6th-level College of Fools feature

You gain resistance to psychic damage. When you take psychic damage, you can use your reaction to cause the creature that dealt the damage to take the same amount you would have taken (before resistances).

Brave Satire

6th-level College of Fools feature

Sometimes your humour can offend people in power, as such you must have a stomach of iron to steel yourself against their threats and empty promises. You have advantage on saving throws against being charmed and frightened.

Fool of Fools

14th-level College of Fools feature

Those who mocked you for being a fool are now the ones foolishly acting foolish, how foolish of them. When you deal psychic damage to a creature, you can expend a use of Bardic Inspiration. For 1 minute, whenever the creature makes an ability check, attack roll, or saving throw, you can use your reaction to roll a Bardic Inspiration die and subtract the result from the creature's roll.

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