Rogue
Base Class: Rogue

When one thinks 'Pirate' often the image that comes to mind is the Buccaneer. The Buccaneer is to the sea what the rogue is to the city. Their knowledge and skill of surviving on the open seas and plundering cargo ships is unrivaled. Buccaneers are at home on the open sea and they understand never to underestimate its potential fury.

Steady

When you choose this archetype at 3rd level, you learn how to avoid losing your balance due to having items hit your feet on long journeys.

Life at Sea

Add +1 to your constitution bonus when determining how long you may hold your breath. Also, you are an accomplished swimmer and you have advantage on Athletics (swim) checks.

Pirate's Luck

It is a misunderstanding that pirates are superstitious actually stems from their bizarre understanding of the fickle sea gods and the strange rituals pirates do to please them. At 9th level, as a reaction, you can use your luck to gain advantage on a saving throws attack roll, or skill check. This ability returns after a short rest. At 13th level you receive an additional use of Pirate’s Luck. At 17th level you may declare the use of a Pirate’s Luck ability after the initial roll has been made and the results have been determined.

Extra Attack

Starting at 9th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 17th level.

Pirate Skill

At level 13 you gain a feat due to your mastery of the sea.  Choose one of the following feats.

Pirate's Luck - Advanced

At 17th level you may declare the use of a Pirate’s Luck ability after the initial roll has been made and the results have been determined.

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