Rogue
Base Class: Rogue

A vigilante can be a a classic superhero, fighting crime and keeping the peace. Alternatively, he may simply be a greedy predator, preying on those that society deems unworthy of lawful protection. Whatever their motivation, vigilantes battle seedy underground elements, using their familiarity of the city to their advantage and leading a double life as an average citizen.

 

Bonus Proficiencies

At 3rd level when you select this subclass, you gain proficiency in Deception, Intimidation, and Disguise Kits. Your unarmed strike now deals 1d6 + DEX and can be used for your Sneak Attack.

Dual Identity

Starting at 3rd level when you choose this subclass, you gain the uncanny ability to hide your true identity by wearing a mask and/or other armor and accessories. One minute is required to change from your social identity to your vigilante identity and vice versa. Should someone suspect that the two identities are in fact the same person, you have advantage on all disguise checks to appear as your current identity.

Friend or Foe?

At 9th level, you have ways to leave many wondering about the true goal of your vigilantism. Whenever you choose to finish a creature with non-lethal damage, you may choose that the creature is either Blinded, Frightened, Incapacitated, or Paralyzed for 10 minutes. Whenever you finish a creature with lethal damage, you may choose that all creatures that aren’t your allies within 15 feet of you must make a DC 15 CHA save or become frightened of you for 1 minute.

Master of Deception

When you use the Dual Identity feature, it takes half as much time to change identities and you gain a +5 bonus to any disguise checks made in your current identity.

Symbol of Fear

At 17th level, your name has spread throughout all of the land, instilling fear in all those who would be on your bad side. The first time you target or intimidate a creature, that creature must immediately make a DC 18 CHA save or become frightened of you. You deal an additional 2d10 bludgeoning damage to any creature that is frightened of you.

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