Rogue
Base Class: Rogue

While some rogues  find themselves in service of a guild, a shadowy organization, or even just themselves, Divine Agents work in the service of a deity. Working in the shadows to serve the light. Channeling divine powers to spy, steal, and strike down those who would appose their god. 

Divine's Chosen

As a divine's chosen eyes and ears, you gain proficiency in Religion and Investigation.

Divine Blade

You can manifest your divine power as shimmering blades of radiant energy. When you are about to make a melee or ranged weapon attack against a creature, you can manifest a divine blade from your free hand and make the attack with that blade. This magic blade is a simple melee weapon with the finesse and thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals radiant damage equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its target.

After you attack with the blade, you can make a melee or ranged weapon attack with a second divine blade as a bonus action on the same turn, provided your other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6.

 

Rogue's Smite

You have a number of radiant charges equal to your proficiency bonus per long rest. When you hit a creature with a weapon attack, you can expend one charge to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d6 for for the first charge, plus 1d6 for each additional charge spent, to a maximum of 5d6. The damage increases by 1d6 if the target is an undead or a fiend, to a maximum of 6d6.

Radiant Burst

Your Divine Blade can now burst explosive radiant energy. When using the ranged feature of your Divine Blade, you may choose to charge your blade with additional divine energy. On contact, the blade explodes dealing 2d6+ your Charisma modifier radiant damage to anyone within 10 feet. You may use this feature a number of time per you charisma modifier (min 1). 

Radiant Strike

All your weapon strikes carry divine power with them. Whenever you hit a creature with a weapon, the creature takes an extra 1d8 radiant damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2021 6:04:43 PM
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