Base Class: Warlock
In moments of desperation, or maybe in the search for power, you made a pact with a magical and very powerful creature, known as The Hag. This elemental being dates from the early legends, and has always been present over history, but curiously, has never showed itself in its natural form. Only a few brave adventurers, or power maniacs, have really seen its real form, and therefore, obtained a greater power.
The Hag manifests itself in many forms, usually seen as an old lady, or maybe a handsome man, in order to trick people in making enternal pacts with it. People empowered by The Hag dont't tend to evil, but somehow respond to the will of their patron. This being is very picky, and personally choses whom to share it's power with. That means it is very hard to encounter anyone linked with The Hag, and those who are, are treated like gods, or like demons.
Some claim to have seen haggeous creatures in several swamps. It is not known if these sightings are minor hags, scouting for the greater one, or actually
The Hag.
Expanded Spell List
The Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hag Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Horrific Presence
Starting at 1st leveI, The Hag bestows upon you the ability to project the image of it as a spectral figure. This undead-like construct resembles minor hags, such as the Night Hag, and it's fearsome appearence forces each chosen creature to make a Wisdom saving throw agains your warlock spell save DC. The creatures that fail their saving throws are frightened by you until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Swamp Resilience
The powers given to you grant you resistance to poison and acid damage. Also, you don´t have difficulty walking on muddy and marshy terrains, and you can see clearly thru fog. The Hag's knowledge about nature grants you proficiency in the Nature skill
Witchcraft Alliance
By your conncetion with The Hag, you are able to summon minor hags as scouts, or to help you in battle (see the Green Hag's sheet).
This feature lasts for 1 hour or until the hag dies. In battle, using this feature consumes an entire action.
If you use this feature, you can’t use it again until you finish a long rest.
Shapeshifting Insanity
Starting at 14th level, you can induce a creature in a madness polymorphing chain. The affected creature must make a Wisdom saving thrown. On a successful save, this feature counts as an use of the polymorph spell. On a failed save, the creature goes into a frenesi of different forms, staying about 1 second in each of them.
At the end of your next turn, the target returns to it's normal form. If the target is not a shapechanger, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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