Base Class: Wizard
There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against.
Battle Training
A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor.
Spellstrike
At 2nd level, As an action The Magus can cast a spell with a range of “touch” from the wizard/magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. The weapon must be a one handed melee weapon. The Magus spends the spell slot as usual, even if the attack misses.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Magus Arcana
As he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at10th level, a magus gains one magus arcana. It can be used once every short rest. He gains an additional magus arcana and/or use per short rest of an existing arcana for every three levels of magus attained after 10th level. Unless specifically noted in a magus arcana’s description, a magus cannot select a particular magus arcana more than once.
Activating a Magus Arcana counts as a bonus action.
Arcane Advantage
Using your magical insight you give yourself advantage on your next attack roll. The Magus may expend 1 use of his Magus Arcana to give themselves advantage on an attack roll before the end of their next turn.
Arcane Cloak
The magus can expend 1 use of Magus Arcana to add his Intelligence bonus to Stealth checks and Deception checks. This bonus lasts for 1 minute.
Familiar
The magus may spend 1 use of his Magus Arcana to cast Find Familiar. However the familiar only lasts for one hour.
Magical Opportunity
When a hostile creature's movement provokes an opportunity attack from you, you can spend 1 use of your Magus Arcana and you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. This uses both a reaction and a bonus action.
Prescient Defense
The magus can expend 1 use of his Magus Arcana as an bonus action after hitting a target with a weapon attack, granting him a premonition of his enemy’s intentions. The magus imposes disadvantage on attacks made by the target on the Magus and advantage on Dexterity saves against attacks/spells from that opponent until the beginning of his next turn.
Spellbreaker
Enemies in your threatened area that to cast defensively provoke attacks of opportunity from you. You may spend 1 use of your Magus Arcana to make an attack of opportunity against that opponent. They must make a concentration check, if they fail they lose the spell. This uses both your reaction and a bonus action.
Spell Combat
At 14th level, a magus learns to cast spells and wield his weapons at the same time. Wielding his spell in the off-hand. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a finesse or one-handed melee weapon in the other hand. As an action, he can make all of his attacks with his melee weapon at a and can also cast any spell from the wizard/magus spell list with a casting time of 1 standard action. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Additionally, They may also add their Intelligence modifier to concentration checks.
Additionally, they may also add their intelligence modifier to the attack and damage of their melee attack rolls.
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