Base Class: Sorcerer
The Arcanite is the result of several generations of powerful wizards coupling and from that coupling they produce a new generation, with each new generation inheriting magic power from the last.
These unique people are born with a mark of power in which they can draw from, giving themselves a temporary boost in battle prowess.
Arcanite Magic
1st-level Arcanite Lineage feature
You learn additional spells when you reach certain levels in this class, as shown on the Arcanite Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Arcanite Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | shield, magic missile |
| 3rd | magic weapon, enhance ability |
| 5th | dispel magic, counterspell |
| 7th | freedom of movement, arcane eye |
| 9th | telekinesis, wall of force |
Arcanite Marking
1st-level Arcanite Lineage feature
Your connection to magic itself allows you to give yourself advantage on spell attacks.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Marking Manifestation
6th-level Arcanite Lineage feature
As an action, you can expend 5 sorcery points to manifest the power of your arcanite mark allowing it to grow and change shape, doing so gives you temporary hit points equal to your level multiplied by two, magic resistance(advantage on spell or magical effect saving throws), and your movement speed increase of 20FT
The power lasts 1 hour or until you use this feature again.
Awakened Arcanite Mark
14th-level Arcanite Lineage feature
Whenever your awakened arcanite mark is active you gain an additional movement speed of 20FT, you gain a fly speed of 60FT and you gain one additional reaction and bonus action on your turns whilst the mark is active.
Arcanite Domain
18th-level Arcanite Lineage feature
At the cost of 10 sorcery points you project your arcanite mark creating an domain for two rounds, the domain is a 60FT radius sphere centred on the caster, whilst the domain is active the casters spell attacks of 5th level or lower always hit a target creature inside the area of effect. The caster gains damage resistance to all magic damage and immunity to counter spell if they are casting a spell of 5 level or lower.






