Blood Hunter
Base Class: Blood Hunter

The lot of the Witch Hunter is to let that which they hate most control their life. For some, that might be magic, for others, it might be monsters or outsiders. The Witch Hunter is to take on that which they hate most, and let it permeate their being until it changes them beyond recognition. This unique bond to the source of their rage is most commonly tied to their undying love for one thing or another. Perhaps the Witch Hunter only became what they hated to attain its power. Just as likely, however, is that the Witch Hunter is a simple man or woman. A son or daughter, a brother or sister, a father or mother, a friend. It is these things, most commonly, that inspire Witch Hunters to become the aberrations that they are. No Witch Hunter's power is natural, and this unnatural power often causes the Witch Hunter to resent themselves. Only the most devoted and tempered of Witch Hunters know that their debased state is not only acceptable, but if applied for the sake of their loved ones, a righteous force for good. The one word that best describes these warriors is devoted. There are few who can compare their dedication and hardship to that of a Witch Hunter.

 

Powerful arsenal

You gain proficiency with firearms

 
 

Rite of the Inquisitor

When you join this order at 3rd level, you learn the Rite of the Inquisitor esoteric rite (detailed below).

Rite of the Inquisitor. Your rite damage is fire damage. While the rite is active, you gain the following benefits:

  • You have resistance to necrotic damage.
  • Your weapon deals one additional hemocraft die of rite damage when you hit an evil creature
  • On your command your weapon can emit a dim red light if enemies are nearby.
 

Make them repent

Beginning at 3rd level, your order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.

 

Order of cleansing

When you reach 7th level, your obsessive purity shines through, and you learn to release small and precise bursts of your cleansing power. As an action, you may create the following effect as your power flares.

Cleansing Blaze: You release a surge of burning power, forcing every creature of your choice within 15 feet of you to make a Dexterity saving throw against your spell save DC. On a failure, they take 4d6 fire damage and half damage on a successful save.

You may use this feature once before requiring a long rest to do so again.

You gain another use of this feature by reaching level 15.

 

Risen from the Ashes

When you reach 11th level, when you are reduced to zero hit points but not killed outright, you are instead reduced to 1 hit point and your "Cleansing Blaze" feature activates without expending a use of it. This feature may be used once, and you regain the ability to do so upon completion of a long rest.

 

Burn the Witches

When you reach 15th level, you have become a monolith of your order , and your zealous hatred of witchcraft lays heavy on the world around you. Whenever a hostile creature within 30 feet of you casts any spell, they take fire damage equal to 1/2 your Witch Hunter level. In addition, you gain resistance to fire damage.

 

Fanatical Fury

Starting with the 18th level, you exude an enormous aura of righteous retribution and wrath.

You can see through magical darkness and are immune to being charmed.

In addition, whenever you or a friendly creature within 20 feet of you takes damage as a direct result of a weapon or unarmed attack or damaging spell, the attacker (or spellcaster) that targeted them takes fire damage equal to your Intelligence modifier.

 

 

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