Fighter
Base Class: Fighter

With a blade in one hand, a gun in the other, the corsair lives and breathes their unique combination of footwork and weaponry to strike at the heart of their techniques working the decks of the largest ships, however, their skills have become widely adopted, particularly by scoundrel types who seek practicality and adaptability in their fighting style.

Corsairs can be found in the world, from bustling streets to shifting sands and every environment in between. they thrive in chaos, always bringing a tool for the job and adapting to unpredictable encounters.

Bonus Proficiencies

When you choose this martial archetypes at 3rd level, you gain proficiency in navigator's tools, cartography tools, water vehicles.

Art of the Corsair

Beginning at 3rd level, when you use the attack action and attack with a one-handed melee weapon, you can use a bonus action to attack with a one-handed ranged weapon you are holding in your other hand. You do not add your ability modifier to the damage of the bonus attack unless that modifier is negative or you have the "two weapon fighting " fighting style.

When you fire a weapon with the ammunition property this way, you can reload the weapon using the hand holding your melee weapon as part of the attack.

In addition, when you make a weapon attack on your turn, you can move up to 10 feet of your movement immediately after the attack without provoking an opportunity attack.

Boarding Procedures

Starting at 7th level, you have learned to shift your body better. Your nimbleness also causes you to gain proficiency in Dexterity saving throws.

In addition, you gain a climbing speed and swimming speed equal to your walking speed.

Flawless Footwork

At 11th level, you learn to steady your footwork and never miss a beat. You gain the following benefits:

  • You're unaffected by difficult terrain, spells, and other magical effects cannot reduce your speed.
  • You have advantage on saving throws against effects that would knock you prone.

Masterful Finesse

At 15th level, when you successfully use your Art of the Corsair feature to make a ranged weapon attack with your bonus action you can make a melee weapon attack with the weapon in your other hand as part of that bonus action.

Captain's Edge

At 18th level, you have mastered your swashbuckling abilities. When you miss with a melee or ranged weapon attacks, your next weapon attack on the same turn of the other type is made with advantage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2021 1:13:39 PM
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