Base Class: Wizard
Wizards of the past saw the bright flashes of lightning in the air and thought to harness it. They poured their lives into their work, creating a small school for wizards. They were outcast as an inferior form of wizard. Some students heard the stories and searched for them, finding some of their teachings but not enough to learn much. Recently, there have been some sightings of these reclusive spell-casters, but they are few and far between.
Shoorgaf's Static Defense
Starting at 2nd level, use electricity to protect yourself from harm, adding 5 to your armor class and deal 1d8 lightning damage to your attacker.
Karmoth's Thunderous Spells
Beginning at 5th level, you add 1d4 extra lightning damage to your attacking spells, with an extra 1d4 lightning damage per level.
Daxcurm's Volting Movement
Starting at 6th level, you gain a +4 to dexterity saving throws, 1d10 lightning damage to unarmed strikes, and +10 to your walking speed.
Electrokinesis
Starting at 10th level, you can use electricity to make things under 30 lbs move at will. Also, add an extra 1d8 lightning damage to all forms of lightning damage.
Devestating Strike of Tulak-Mar
Starting at 14th level, you can add an additional 2d20 lightning damage when you cast a spell. If you use this ability again before taking a short rest, take an additional 1d20 lightning damage and you skip your next turn.
Previous Versions
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10/17/2021 9:48:21 PM
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Coming Soon
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