Base Class: Paladin
A Paladin sworn to the Oath of Honor seeks to uphold oaths and agreements, and to bind things together. They enjoy the natural laws of the multiverse, and bend those laws to empower their crusade against the chaotic and the Oathbreaker.
Tenets
Unite instead of divide. Follow the path of honor and bring disparate groups together, serve as a peacemaker.
Protect those who cannot protect themselves. The most honorable work is that of helping others who are in need.
Keep All Oaths. Avoid all lies and half-truths, never betray your word.
Purge the Chaotic. The demons of the Abyss and the breakers of Oaths should be punished.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Honor Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Honor Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Gravitation. As an action, you can use your channel divinity to increase the strength of the gravity pulling on a creature of your choice. Make a melee spell attack, on a hit, the creature's speed is reduced to zero, and their attacks have disadvantage until the start of your next turn.
Adhesion. As a bonus action, you can unite the molecular structure of an object or a creature with another object or creature of your choice that you can touch for 10 minutes, using your channel divinity. If either of the targets is a creature, they must both make a Constitution saving throw against your spell save DC. On a failure, the creature adheres to the other target for the duration.
Aura of Gravitation
Starting at 7th level, while you are not unconscious, you and any creature of your choice within 10 ft of you gain a fly speed equal to their movement speed.
When you reach 18th level in this class, the range of the aura increases to 30 feet.
Spiritual Adhesion
At 15th level, your strength with your Bond of Adhesion increases from the physical to the spiritual as well. When the targets adhere together, they share a pool of hit points, averaged between the two. When that pool is reduced to zero, both targets fall unconscious or are destroyed, if they are a creature or an object respectively.
Master of Laws
At 20th level, you learn to channel the innate laws of the multiverse and bend them to your will. As an action, you become overflowing with power, gaining the following benefits for 1 minute:
- You gain a flight speed of 60 ft.
- All ranged attacks against you have disadvantage.
- Your melee weapon attacks deal 2d8 force damage on a hit.
- At the start of your turn, you regain hit points equal to your proficiency modifier.
Once you use this feature, you can’t use it again until you finish a long rest.
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