Base Class: Sorcerer
Upon first contact with your newly acquired cursed object, you felt a surge of overwhelming power. In quick flashes, the object shows you the past present and future. Throughout the past you see many others in a similar situation as you are in now, holding the same object you have just acquired, before promptly collapsing on the floor. You can only hope that they hadn't died before you are flashed to the next scene. As you feel yourself lurch back into the present reality, the object feels warm in your hands, almost as if it's pleased.
In the coming days, you experience moments such as these more and more often. Although you haven't been able to see the past again ever since your first interaction with this new object, you frequently get flashes into the future, both near and far. As your bond with your cursed object grows, you gain the ability to control when and what you wish to see.
You bring your cursed object everywhere with you. No matter the weird looks, you've been left with no other option. The various and multiple times you may have attempted to leave it at home, or in a dumpster, it has always found you again, appearing wherever you may be.
Divine Surge
Your newfound divination powers come with a price.
Starting at 1st level, when casting any divination spell or using any divination abilities, you must make a wild magic surge roll.
Premonition
As you and your object become acquainted with each other, glimpses of the future begin to press in on your awareness.
Starting at 1st level, once you finish a long rest, roll a d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with your foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Scrying
Your powers have begun to grow past seeing in to the future. Starting at 6th level, you can use the spell Scrying once per day as a free action.
Armour Class Consequences
As your power, and bond with your object, grow your cursed object does more and more in attempts to protect you. However, in the fashion of any curse, it comes with a price.
Stage 1: at 6th level, your armour class permanently increases by 1, however at the same time, your minimum wild magic surge roll will also increase by 1.
Stage 2: at 10th level, your armour class and minimum wild magic surge roll both increase by 1 again, to a total of +2 for both.
Stage 3: at 14th level, you are given the choice to replace your +2 to AC and minimum wild magic surge roll with your Charisma modifier.
Stage 1
Your AC permanently increases by 1. However, your minimum wild magic surge roll also permanently increases by 1.
Stage 2
Your AC permanently increases by 2. However, your minimum wild magic surge roll also permanently increases by 2.
Stage 3 - Charisma
Your AC is now 10 + DEX modifier + CHA modifier.
Stage 3 - No Upgrade
Would you like to replace your +2 to AC and minimum wild magic surge roll with your Charisma modifier?
Third Eye
Your third eye has opened. You constantly appear to have a third eye.
With this; your perception has increased.
If you do not have proficiency in perception, you will gain proficiency. If you already are proficient in perception, you can add 1d4 to all of your perception rolls.
Add proficiency
Adds proficiency in perception.
No proficiency
Does not add proficiency to perception.
Countersurge
You have gotten used to the flow of battle, and your divination abilities have become exceptionally strong. It feels as if you can always tell what will happen moments before it actually does.
Once per long rest, you can freely counter spell any spell, without a need to roll. However, this will automatically cause a wild magic surge. You can opt to do this again within the same long rest at the cost of 5 sorcery points.
Previous Versions
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12/7/2021 4:30:35 AM
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Coming Soon
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