Base Class: Warlock
The dark is a near universal fear, there are very few who can truly say that they hold no fear toward it. Your patron not only feeds on that fear but they embody it, and they grant a semblance of that to their followers. This being feeds on the fear you cause and will grant you benefits in exchange for your service, turning you into the thing that stalks the night, the being unseen, and the creature in the dark. Many beings embody the darkness, such as powerful undead and many devils.
Expanded Spell List
The Darkness lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Friend of Darkness
1st-level Darkness feature
The shadows are your allies, they guide you to things unseen and protect you from danger. You have advantage on Intelligence (Investigation) and Wisdom (Perception) checks while in dim light or darkness.
As a reaction, while in dim light or darkness, you can grant yourself resistance to one instance of damage. You can do so a number of times equal to your proficiency bonus, regaining all expended uses at the end of a short rest.
Shadow Tag
6th-level Darkness feature
You can become one with the shadows. As an action, you can touch a creature's shadow and merge into it. You become invisible even to creatures with truesight, and you occupy the same space as the creature whose shadow you merge with, moving with them. You can see and hear as though you were in the creature's space. You become visible and reappear in a space within 5 feet of the creature if you attack, cast a spell, or exit the shadow as a bonus action. You can remain in the shadow for a number of hours equal to half your proficiency bonus (rounded up).
Once you use this feature, you can’t do so again until you finish a short or long rest.
Umbral Leap
6th-level Darkness feature
The darkness can carry you great lengths in an instant. As a bonus action, when in dim light or darkness, you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness.
Admonish the Light
10th-level Darkness feature
No light can fully stop your darkness. You can cast darkness at will, without expending a spell slot or requiring material components. When you cast this spell in this manner, you can choose a number of creatures up to your Charisma modifier. The chosen creatures treat the magical darkness created by the spell as non-magical darkness.
Hostile Penumbra
14th-level Darkness feature
Not only is the pitch darkness on your side, the very shadows of your enemies betray them. As an action, you can detach a creature's shadow and absorb it, aligning itself with your own, granting you a semblance of control over the creature. You gain temporary hit points equal to your Warlock level + your Charisma modifier + 2 per Hit Die the creature has. While a creature does not have its shadow, you can use your reaction when it takes damage to give it vulnerability to all the damage it takes. This effect lasts for 1 minute, until the creature dies, or until you lose all the temporary hit points. When the effect ends you lose any remaining temporary hit points.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.
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