Base Class: Barbarian
Your rage magically field your growth as a being.
Mountain of Fury
3rd level Path of the Behemoth feature
As a part of the same action as when you activate your rage, you may grow to Large size. Anything you are carrying and any weapons do not grow with you. You gain the following benefits:
- Your unarmed strikes now count as melee weapons for you, and deal 1d8 bludgeoning damage plus your strength. This increases to 1d10 at level 14.
- Your melee weapon attacks deal an additional 1d4 damage.
- You gain temporary hit points equal to your level in this class.
Siege Engine
3rd level Path of the Behemoth feature
Your melee weapon attacks now deal an additional weapon damage dice to structures and objects.
The World Uncontained
6th level Path of the Behemoth feature
Nothing can contain you. At level six you become capable of breaking even the world of magic.
When you are faced with a spell that creates a barrier or wall, such as wind wall, wall of force, etc. You may attempt to shatter it, even if it states it is unbreakable. Make your attack as normal against the wall, with an AC of 10 + the spell’s level. On a hit, the caster must make a Constitution saving throw, with a DC of 10 + the damage taken.
On a failure, the spell shatters, and the caster takes an amount of damage equal to your Strength modifier.
Unbroken and Unmoved
10th level Path of the Behemoth feature
Your body matches your unshakable will. You become able to shrug off even the most devastating of blows.
Once per day, you may turn a critical hit into a normal one. Additionally, you may take half the amount of damage of an attack, after applying resistances also once per day.
A Size to Match
14th level Path of the Behemoth feature
While you are raging and Large size, you may use a bonus action to grow again. Your size becomes Huge. While you are Huge, you gain the following features:
- Your Strength score increases by 3
- Your Dexterity score decreases by 3
- Your attacks deal an additional 1d10 damage
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