Warlock
Base Class: Warlock

Hags can sense those who seek power desperately and are willing to spread the malice of their patron to cause discord and misery. Witchservants are usually bitter, power hungry individuals who live hidden in society. They live as an average citizen and practice their rituals secretly, gathering only to conduct vile rituals and to contact their hag patrons for guidance. Various hags have a decent number of servants in Aglarion who treat their subjects as expendable assets. 

Expanded Spell List

The Hags let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

bane, charm person

2nd

blindness/deafness, ray of enfeeblement

3rd

bestow curse, fear

4th

blight, divination

5th

dream, commune

Hag's Form

Hag’s form. Starting at 1st level, you can mimic the shape changing ability of your hag patron. As a bonus action, you can magically polymorph into a small or medium humanoid for one hour. Your statistics are the same in each form. Any equipment you are wearing or carrying isn't transformed. You revert to your true form if you die. Once you use this feature, you can't use it again until you finish a long rest.

Dark Devotion

Dark Devotion. Starting at 1st level, your hag patron bolsters your determination. You have advantage on saving throws against being charmed.

Painful Incantation

Painful incantation. Starting at 6th level, you can cause intense pain with your damaging spells. As a bonus action, you can choose to use painful incantation when you roll damage for a spell and force the damaged creature to make a Constitution saving throw (DC 8 + proficiency bonus + Charisma modifier). On a fail save, the target creature’s speed is halved, it has disadvantage on attacks, skill checks, Strength, Dexterity saving throws for 1 minute, and if the target tries to cast a spell during this time, it must first succeed on a Constitution saving throw, or the casting fails and the spell is wasted. A target suffering from this pain can make a Constitution saving throw at the end of each of its turns. On a successful save, the pain ends. Once you use this feature, you can't use it again until you finish a long rest. 

Malediction

Malediction. Starting at 10th level, you can channel the vile energies of your hag patron to curse your enemies. As a bonus action, you can force one creature of your choice within 30 feet to make a Charisma saving throw (DC 8 + proficiency bonus + Charisma modifier). On a failed save the target creature is cursed and must roll 1d6 and subtract the number rolled from its attack rolls or saving throws whenever it makes one within the next 1 minute. For the duration, the target creature also gains vulnerability to all damage dealt by you. A remove curse spell ends this effect. Once you use this feature, you can't use it again until you finish a long rest.

Ethereal Passage

Ethereal passage. Starting at 14th level, you gain the ability to traverse the Ethereal plane. You can cast Etherealness. Once you use this feature, you can't use it again until you finish a long rest. 

 

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