Base Class: Warlock
A Warlock that is gifted power from the Primal Beast is gifted with bestial might. The raw uncut ferocity that coarses through their veins, make them highly dangerous.
Expanded Spell List
The Primal Beast lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Primal Beast Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
beast bond, speak with animals |
|
2nd |
alter self, enhance ability |
|
3rd |
conjure animals, haste |
|
4th |
dominate beast, faithful hound |
|
5th |
reincarnate, skill empowerment |
Savage
At 1st level, you learn the Primal Savagery cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known. In addition, whenever you take the attack action, or when a hostile creature's movement provokes an opportunity attack from you and you use your reaction, you can cast primal savagery, instead of attack. You can do this multiple times if you have the extra attack feature, but no more than the amount of attacks you have.
Bestial Nature
Starting at 6th level, you gain the following features.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Feral Instincts
Your instincts are so honed that you have advantage on Initiative rolls.
Thick Hide
Starting at 10th level, you can choose two of the following damage types, bludgeoning, piercing and slashing. You gain resistance to those damage types until you choose different ones with this feature. The bonus lasts until the next short or long rest, when you regain the use of this feature. Damage from magical weapons ignores this resistance.
Ancient Blood
Starting at 14th level, your body transforms permanently into a more bestial form. You gain three of the following features. You may choose the same option more than once.
Furry Mane
You gain a +1 natural AC bonus.
Primal Vigor
You gain a +2 bonus to your constitution and it's maximum.
Raging Blood
Each time damage you are dealt piercing or slashing damage, your blood sprays outward in a 5 ft radius, affecting all creatures within reach. The targets must succeed on a Dexterity saving throw or take 1d8 acid damage. You are not harmed by your own blood.
Savage Attacks
Your natural weapon attack deals an additional 1d6 damage.
Sprinter
You gain a 15 ft bonus to your base walking speed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/5/2020 3:11:40 PM
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23
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0
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1.0
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6/12/2020 2:35:07 AM
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50
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7
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Coming Soon
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10/20/2021 2:39:26 PM
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152
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15
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2.0
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Coming Soon
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10/20/2021 2:40:28 PM
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121
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1
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3.0
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Coming Soon
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Posted Oct 20, 2021After playtesting, seemed to underperform due to no scaling from baseline 1st ability feature not scaling. Swapped to cantrip for balanced scaling, and added versatility, otherwise happy with later features.