Base Class: Barbarian
Path of the Abomination Copy 2.1
Whether through experimentation, intervention or ancestry, the primal rage
within you has become so profound it has manifest into a dark and menacing
entity. Lurking in the corner of your consciousness, the Abomination
surfaces during moments of extreme stress; taking control of your mind and
twisting your body into a monstrous form. For most, the Abomination is a
thing to be feared, a thing that if not suppressed, controlled, or destroyed,
will one day take permanent hold and wreak unspeakable havoc upon the
world.
Bonus Proficiencies
BONUS PROFICIENCIES
When you select this path at 3rd level, you gain proficiency in one
Intelligence skill of your choice, and one type of artisan’s tools of your
choice.
THE ABOMINATION
THE ABOMINATION
Starting from 3rd level, whenever you enter a rage, your body warps and your mind festers as the malevolent force within takes control -- the Abomination. You may determine the Abomination’s appearance, or roll on the Abomination Appearance table below.
When you enter rage, you may swap your Intelligence score with your Strength score until your rage ends.
D6 Appearance
1 Your veins pulsate and your muscles bulge into inhuman proportions.
2 Your skin changes color and your jaw becomes more pronounced.
3 A liquid, amorphous substance covers your body and grows
animalistic features.
4 Your skin goes deathly pale and chains contain the full extent of your
horrible form.
5 Your flesh inverts and you grow tentacles where your mouth ought to
be.
6 Your features warp to that of a preternaturally good looking yet off-putting mirror of yourself.
UNSTABLE RAGE
Finally at 3rd level, the Abomination’s fury spirals out of control as it grows
threatened. When you enter a rage, and at the start of each of your turns
while in a rage, roll a d20. If you roll a number equal to or less than your
proficiency bonus, you then roll on the Unstable Rage table and apply the
listed effect. The effect lasts until your rage ends (unless otherwise
specified), and you cannot willingly end your rage on a turn in which you
rolled on the table.

BROKERED ASSISTANCE
At 6th level, you gain proficiency in Intelligence saving throws. In addition,
you and your Abomination have learnt to work together towards shared
goals. While not in a rage, you may give yourself advantage on any Strength
check or saving throw. While in a rage, you may give yourself advantage on
any Intelligence check or saving throw.
You may use this feature a number of times equal to your proficiency
bonus, and you regain all expended uses when you finish a long rest.
UNSTOPPABLE
From 10th level, you can use your supernatural strength to fight off anything
that stands in your way. When you would fail a saving throw while in a rage,
you may use your reaction to repeat the throw, and use your Strength save
modifier in place of any other ability save modifier. Once you use this feature,
you can’t do so again until your current rage ends.
REPRESSED INTELLECT
Starting from 14th level, your Intelligence score maximum is increased to 24.
In addition, when your Strength score would be permanently increased, you
may choose to increase your Intelligence score instead.
COMPLETE CONTROL
Also from 14th level, before you would make a death saving throw on your
turn, you may instead choose to trigger option 99-100 of the Unstable Rage
table. If you do, you regain 1 hit point, roll half of your remaining hit dice, gain
temporary hit points equal to the total, and stand up if you’re prone.
When you use this feature, you may enter a rage and take your turn as
normal (if you have any rage uses remaining), otherwise your turn ends. You
cannot use this feature while you are already under the effects of the 99-100
option of the Unstable Rage table.
Comments