Rogue
Base Class: Rogue

Whether it be from the craziest reaches of the feywild, or the Seelie court that rules over it, you've become struck with GLORIOUS PURPOSE. Perhaps an ancestor of yours mingled with a fey or perhaps you did a favor for powerful archfey, you've been granted some magical abilities. Abilities that allow you to rogue much better than before. Please enjoy, and if you don't, don't come crying to me.

Favored by the Fey

Your connection to the fey begins, and thus you choose a path. May feyte be forever in your feyvor. Choose one of the following:

Fey Leap
Beginning at 3rd level you learn how to jump through the feywild to arrive at a different place in the material realm. After dealing sneak attack damage, you can jump into the feywild and teleport up to your remaining movement to a point you can see.

 

Fey Charm
Beginning at level 3 you learn how to wrap the mystical essence of the fey realm around your enemies causing them to fall to your beguiling influence. After making an attack that allows you to use your sneak attack, you can choose to forgo your sneak attack damage in favor of attempting to charm a creature. The creature must make a wisdom saving throw, it makes this save at advantage. On a failure, it is charmed by you for a minute, on a success the charm fails and you cannot charm that creature again in this way.

 

The DC for this will be 8 + Proficiency Bonus + Wisdom Modifier, unless you already have a save DC, then you'll use that instead.

Fey Deflection

Beginning at 9th level your mind becomes stronger, understanding and seeing other creatures' beguiles, you are immune to being charmed; on top of this, whenever you are charmed, you may immediately move up to this creature, as long as you can see them, and make an attack against them. This attack can use sneak attack even if you don't meet the requirements of normal sneak attack.

Fey Misdirection

Beginning at 11th level, you learn the art of misdirection. When you're attacked by a weapon attack, you can use your reaction to cause your form to duplicate causing the attack to be made with disadvantage. You may use this an amount of times equal to your proficiency bonus, and you regain all expended uses on a long rest.

Adored by the Fey

Beginning at 17th your Favored by the Fey abilities are upgraded as you have gained more adoration from your allies in the Feywild.

Fey Leap
Beginning at 17th level your Fey Leap increases to 60 feet, and immediately after reappearing in the material plane you can make another attack as a bonus action.

 

Fey Charm
Beginning at 17th level your charming ability makes it so that the creature makes the save as just a straight roll. You also have advantage on any charisma ability check against the creature.

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