Base Class: Warlock
When the line that separates the realm of life and death is blurred, Wraithtouch are born. As a Pact of the Wraith warlock, you may have had a near-death experience that left you connected with the spirit world upon your recovery. Or perhaps ever since you can remember you've enjoyed the silent company of a spirit whose true nature you are only just beginning to understand. Whatever your story, Pact of the Wraith warlocks are able to contact the dead and manipulate death itself.
Expanded Spell List
The Wraith lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Wraith Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | detect evil and good, dissonant whispers |
| 2nd | Find Steed, Enhance Ability |
| 3rd | Speak with Dead, life transference |
| 4th | Find Greater Steed, Guardian of Faith |
| 5th | Insect Plague, Conjure Volley |
Spectral Knowledge
Beginning at 1st level, you can communicate with the wraith
tied to your body giving you newfound knowledge while on
your adventure. The wraith appears in a space within 10 feet
of you whenever it wants, the wraith cannot leave the 10 foot radius around you. It cannot communicate or interact with anything around you. However, a creature with truesight can see and hear the wraith while it chooses to be seen by you.
You gain proficiency in your choice of two of the following
skills: Arcana, History, Nature, or Religion.
In addition you are proficient with medium armor, Shield and Martial weapons
Soul Syphon
At 1st level, you gain the ability to drain the soul from your
enemy. As an action, choose a creature that you can see
within 15 feet of you. It must make a Wisdom saving throw
against your warlock spell save DC. On a failed save, the
creature takes 1d4 + your Charisma modifier necrotic
damage, or half as much damage on a successful save. You
heal for half the damage delt.
Additionally, before you take this action, you can expend a
spell slot to increase the damage by 2d4 per spell slot
expended
Wraith Walk
Starting at 6th Level, you can move with inhuman speed. For
a brief second your wraith's form becomes visible as you
instantly transport to it. As a bonus action you can increase your speed by 35ft, moving to a point that opprotunity
attacks are ignored.
This last until your next turn and can only be used 3+Cha Modifier until your long rest
Shadow Strike
At 10th level, you can instantly reach an enemy. As a bonus
action, you can teleport up to 120 feet to an unoccupied
space adjacent to a hostile creature that you can see and
make a melee weapon or melee spell attack against that
creature.
Once you use this feature, you can't use it again until you
finish a short/long rest or you cast a spell using a warlock
spell slot
Wraith's Endurance
Starting at 14th level, when you drop to 0 hit points and don't
die outright, you can make a DC 10 Charisma saving throw.
If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC
increases by 5. When you finish a short/long rest, the DC
resets to 10
Comments