Base Class: Paladin
These paladins are seen as great shield bearers and protectors more than their brethren. They are almost always lawful good aligned, rarely neutral, and never evil. These paladins serve as the armor for their party, and fail in their duties if they allow an ally to fall instead of themselves.
Tenants of Resilience:
Iron Will: Your spirit must remain unbreakable especially in the harshist environment
Shield for the weak: You exist to protect Those that can not protect themselves, as well as the tranquility they live in.
Solid as stone: You must be the warrior and friend that allies can rely upon.
Oath spells
You gain oath spells at the paladin levels listed.
3rd; absorb elements, bless
5th; hold person, warding bond
9th; haste, beacon of hope
13th; fire shield, guardian of faith
17th; hold monster, wall of force
Channel Divinity
Shield surge
As a bonus action you increase your AC by +3 for ten minutes.
Untarnished
As a bonus action you can pick from following list of damage types to either be resistant to all or immune to one for the next minute; Fire, Cold, Lightning, Thunder, Poison, Acid, Necrotic, Radiant
Relentless aura
A 10 foot aura surrounds you, and you and your allies gain the following benefits;
-health point maximum cannot be reduced
-the first time an ally falls unconscious in your aura you can use your reaction to have them fall to 1 health instead; You can use your lay on hands as well without directly touching them.
this feature increases to 30 feat at 18th level
Tireless might
At 15th level If you go below half of your hit points(rounded down) your skin turns to iron, and mind becomes unwavering, you gain resistance to all nonmagical slashing, piercing, bludgeoning and force damage. you also gain the ability to succeed on one wisdom, intelligence, or charisma saving throw after rolling the saving throw. Once you use this resistance you can't use it again until you finish a sort/ long rest.
Once you reach 15th level you become a beacon of steadfast grit
Juggernaut
At 20th level, you are granted a form of an unrivaled, and unrelenting might. your entire body shimmers in metallic awe, as red heat can be seen emanating form you chest no matter what is worn. for 1 minute if you are dealt enough damage to fall unconsious though damage you will instead fall to 1 Hp regardless of previous hit points. You are unable to fall unconscious through any magical means.
You become unstoppable until your enemies are vanquished and evil defeated
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/23/2021 2:18:49 AM
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6
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0
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5e
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Coming Soon
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