Barbarian
Base Class: Barbarian

Fable Savage Barbarians' abilities are imbued with power from the fable realm. They destroy all in their path using magical abilities and swinging their weapons. These barbarians might be originally from the fable realm, have a patron from that realm who has gifted them abilities or they might have had an encounter. Whatever it was, this has filled the barbarian in question with rage.

A Fable Savage Barbarian is hard to find and should you do so the best idea is to turn and flee as fast as possible.

Fable Savage Features

Barbarian Level 

Feature 

 3rd

 Magical Attack, Enhanced Skin

 6th

 Improved Magical Attack

 10th

 Fable Talent

 14th

    Plane Walker 

 

Enhanced Skin

1st-level Fable Savage feature

You gain a magical quality to your skin when you rage. Your AC increases by two and your skin does one of the following: Turns a different colour, starts glowing or glittering, becomes like that of an animal of your choice, or hardens like rock.

This increases to four at level 13.

Magical Attack

3rd-level Fable Savage feature

Your attacks are imbued with magical energy. When you attack you can choose to do the normal damage type or psychic damage.

Improved Magical Attack

6th-level Fable Savage feature

You deal half the damage you roll on your damage dice as additional psychic damage.

Fable Talent

10th-level Fable Savage feature

When you roll below a 10 for a skill you have proficiency with you can treat the roll as a 10. You can do this times equal to your constitution modifier. 

Plane Walker

14th-level Fable Savage feature

From 14th level, you can use a bonus action to teleport up to 60ft in any direction. If you teleport into the air and hit the ground in the same turn, you do not take falling damage. You can use this as many times equal to your proficiency bonus.

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