Cleric
Base Class: Cleric

Clerics of Anguish try to make suffering and death their tribute to their deity. They often inflict physical and mental punishments upon themselves, take them from others, and never back down from a challenge of combat, as they are unafraid of death. In fact they welcome a good death, since it will be their final ultimate tribute to their deity.

Anguish Domain Spells

Anguish Domain Spells
Cleric Level Spells
1st Bane, Shield of Faith
3rd Magic Weapon, Warding Bond
5th Bestow Curse, Beacon of Hope
7th Banishment, Death Ward
9th Reincarnate, Contagion

 

Follower of Anguish

When you choose this domain at 1st level, you gain proficiency with Heavy Armor, and learn the Spare The Dying cantrip

Share Thy Pain

Starting at 1st level, when a creature attacks a creature other than you within 5 feet of your position, you can use your reaction to take half the damage.

Channel Divinity: My Body is Yours

At 2nd level, As an action, you present your holy symbol to an afflicted creature and it allows you to take any condition from them including Curses and Diseases by swapping their life essence with your own. You gain their condition, and your hit points are swapped.

Unbreakable

You gain the Tough Feature. When you restore hit points or take a condition from an ally, you also gain +1 to your AC for 1 hour. This affect can happen twice per long rest.

Channel Divinity: Wrath of the Anguished

At 8th level, you channel the divinity of your deity through your body for one turn. If your unable to use a body part or are inflicted with a physical ailment the divinity will temporarily restore you till the beginning of your next turn. You may add +5 to your attack rolls, deal an extra 2d8 Necrotic damage to your attacks, and gain 1 additional attack as well. Your receive a point of exhaustion at the start of your next turn, unless you pass a DC 18 Constitution Saving throw.

My Life is Thy Own, Your Life in Ours

At 17th level, You can channel your life into someone, casting the True Resurrection spell with no component cost, while removing all conditions that may have persisted after death. Once you use this feature, you can't do so again until you finish a short or long rest.

 Additionally, when an enemy you can see dies within 60 feet of you, you or one creature of your choice that is within 60 feet of you regains hit points equal to the damage dealt to the dead creature on that turn as a reaction.

Anguish Domain Image

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