Base Class: Warlock
The Shadowcat
Written by WHK (/u/GenuineBelieverer)
Your patron is an otherworldly incarnation of fate that strides between planes; a living omen of ill luck and good fortune alike. Drawn to the dreams of mortals, its servants perch upon the chests of the unwary in their sleep, stealing breath and fragments of life from their victims as they feed upon the nightmares this brings. When they've had their fill, they return to their master, who sends them back again to guide wayward children home and lead hunters astray. You've drawn the attention of this creature, for good or ill, and have made your pact in the deepest shadows of the dark.
Claws of Shade
At 1st level, servants of the Shadowcat prowl through the far planes around you, defending you from harm.
Whenever a creature you can see attacks you from within 60 feet, you can use your reaction to cause ethereal claws to lash out in retaliation. Make a melee spell attack roll. On a hit, the attacker takes slashing damage equal to your warlock level plus your Charisma modifier. If the target is slain, the attack against you fails. You can use this feature a number of times equal to your Charisma modifier and these uses recover whenever you finish a long rest.
Stolen Luck
At 6th level, as a bonus action, you can devour the fortune of a target within 60 feet. The subject has disadvantage on their next attack roll, ability check, or saving throw. You gain advantage on your next attack roll, ability check, or saving throw. Once you use this feature, you can't use it again until you finish a short or long rest.
Umbral Vault
At 10th level, whenever you are subject to an effect that requires you to make a Dexterity saving throw, you can use your reaction to instantly dissolve into a dark mist and reappear at an unoccupied location within 30 feet, avoiding the effect. You cannot use this feature again until you finish a short or long rest
Call to the Night
At 14th level, you can summon a servant of the Shadowcat into your realm within 30 feet of you as an action. The utterly black feline creature, called an ink lynx, acts under your command during its turn.
The servant remains until it dies, you dismiss it, or one minute has passed. Once you summon the lynx, you cannot do so again until you finish a long rest.
Eldritch Invocation
Codex of the Black Dawn
Prerequisite: Shadowcat Patron, Pact of the Tome feature
You can summon forth a convocation of servants from the Shadowcat to deepen the darkness of an area. By performing a 10-minute ritual, you can create a small, cold and black false-flame around an object which reduces bright light to dim light and dim light to nonmagical darkness within a 30- foot radius. You can perform this ritual three times, after which you cannot do so again until you finish a long rest. Each false-flame remains until you dispel it as an action or it comes into contact with real fire
Duskborne Companion
Prerequisite: Shadowcat Patron, Pact of the Chain feature
When you have a dimcat as your familiar, it gains additional maximum hit points equal to your warlock level. Whenever it is touching you, you can see in magical darkness and gain darkvision out to 120 feet.
Eldritch Claws
Prerequisite: Shadowcat patron, 7th level
When you cast a spell that requires an attack roll, you do not have disadvantage if you are casting from within 5 feet of a hostile creature, and hostile creatures within 5 feet of you take 1d6 magical slashing damage
Fang of the Prowler
Prerequisite: Shadowcat Patron, Pact of the Blade feature
You can create a rapier made from polished silver flowing with blue-black smoke using your Pact of the Blade feature. If you hit an enemy with this weapon, you can take the Dodge action as a bonus action; when you do so, you can't use this invocation to do so again until you reduce an enemy to 0 hit points or you finish a short or long rest.
Sleepless Nights
Prerequisite: Shadowcat Patron
You no longer need to sleep and can't be forced to sleep by any means. To gain the benefits of a long rest, you must still perform only light activity, such as reading or keeping watch.
Traits of the Shadebourne
Consider adding one or more of these traits when creating a warlock or after sealing the fate of an enemy of the Shadowcat.
1 You feel most comfortable in the dark.
2 You prefer to be nocturnal in your habits.
3 You sometimes hiss when startled.
4 You enjoy watching others sleep.
5 You view everyone as beneath you.
6 You move in a way that is oddly catlike.
7 You frequently wear blue jewelry.
8 You tend to grin widely even when it would be inappropriate.
9 You curl your back and bare your teeth when you are threatened.
10 You enjoy lounging in the moonlight.
11 Your skin has wisps of shadow coming from it.
12 Your irises and eyes are shaped like those of a cat.
13 Your blood is thick and dark like ink.
14 Your skin fades to an obsidian shade when in shadow.
15 Clothing or armor you wear for long periods of time becomes dark and tattered.
16 Your teeth become fanged and sharp.
17 Your ears become pointed and catlike.
18 Your shadow seems to pace beside you, even against the light. The effect is disconcerting to others.
19 When you cast a spell, your eyes glow with a blue light, and shadows pour from your hands.
20 Small retractable claws sprout from your fingers in place of your fingernails.
Ink Lynx Large Fey, Chaotic Nuetral (Call to the night)
Armor Class 17 (natural armor)
Hit Points 65 (10d10+10)
Speed 45 ft., climb 45 ft.
STR 18 (+4) DEX 20 (+5) CON 12 (+1) INT 10 (+0) WIS 12 (+1) CHA 14 (+2)
Saving Throws Dex +8
Skills Stealth +8, Perception +6
Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 120 ft., passive Perception 16
Languages can't speak, but understands commands
Challenge 5 (1,800 XP)
Eyes of the Hunter. Magical darkness doesn't impede the lynx's darkvision.
Nightmare Hunter. Whenever the lynx succeeds on a saving throw, it can use a reaction to teleport up to 60 feet and make a single claw attack.
Shadow Dweller. The ink lynx can choose to generate an aura of magical darkness around itself as an action, as the darkness spell, except the area only fills a ten-foot cube centered on the lynx and moves with it. It can suppress this aura using a bonus action.
Actions
Multiattack. The ink lynx makes two claw attacks and one bite attack.
Shadowed Pounce. The ink lynx teleports up to 60 feet and makes one bite attack.
Claw. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit 10 (1d10 + 5) piercing damage plus 7 (2d6) psychic damage.
Dimcat Tiny Fey, Chaotic Nuetral (Pact of the Chain)
Armor Class 15 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 30 ft., climb 30 ft.
STR 6 (-2) DEX 17 (+3) CON 13 (+1) INT 10 (+0) WIS 12 (+1) CHA 14 (+2)
Saving Throws Dex +6
Skills Perception +5, Stealth +6
Damage Resistances bludgeoning, piercing, slashing
Senses darkvision 120 ft., passive Perception 15
Languages understands Common and those known by its master, but can't speak.
Challenge 1 (200 XP)
Eyes of the Hunter. Magical darkness doesn't impede the dimcat's darkvision.
Magic Resistance. The dimcat has advantage on saving throws against spells and other magical effects.
Nightmare Feast. Whenever the dimcat sits on a creature that is unconscious, the creature is paralyzed until the dimcat leaves or is removed.
Shadow Dweller. The dimcat can choose to generate an aura of magical darkness around itself as an action, as the darkness spell, except the area only fills a five-foot cube centered on the dimcat and moves with it. It can suppress this aura using a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d4) psychic damage.
Shadow Hop. The dimcat teleports to a point within 10 feet. This is only available while it is in magical darkness.
Expanded Spell List
The Shadowcat lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Shadowcat Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Claws of Shade
At 1st level, servants of the Shadowcat prowl through the far planes around you, defending you from harm. Whenever a creature you can see attacks you from within 60 feet, you can use your reaction to cause ethereal claws to lash out in retaliation. Make a melee spell attack roll. On a hit, the attacker takes slashing damage equal to your warlock level plus your Charisma modifier. If the target is slain, the attack against you fails. You can use this feature a number of times equal to your Charisma modifier and these uses recover whenever you finish a long rest.
Stolen Luck
At 6th level, as a bonus action, you can devour the fortune of a target within 60 feet. The subject has disadvantage on their next attack roll, ability check, or saving throw. You gain advantage on your next attack roll, ability check, or saving throw. Once you use this feature, you can't use it again until you finish a short or long rest.
Umbral Vault
At 10th level, whenever you are subject to an effect that requires you to make a Dexterity saving throw, you can use your reaction to instantly dissolve into a dark mist and reappear at an unoccupied location within 30 feet, avoiding the effect. You cannot use this feature again until you finish a short or long rest.
Call to the Night
At 14th level, you can summon a servant of the Shadowcat into your realm within 30 feet of you as an action. The utterly black feline creature, called an ink lynx, acts under your command during its turn.
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