Barbarian
Base Class: Barbarian

There are those in the world who feel the wild burning their blood; a noble savagery that makes itself known, but is fully under their control. Then there are those who want to watch the world burn...

The Path of the Executioner is a subclass option in the same vein as Death Domain Clerics and Oathbreaker Paladins. While adventurers of this kind are not impossible, this is intended to be a mostly villainous archetype.

Hangman's Ire

While raging, you may use your reaction to mark a foe that moves within 5 feet of you. Then, you may make a single melee weapon attack as a bonus action on each of your turns against the marked foe.

At 14th level, level if you reduce that foe to 0 hit points after a melee weapon attack, you may regain hit points equal to your levels in this class.

Reach of the Grave

Beginning at 6th level, if an opponent attempts to move more than 5 feet away from you, you may spend your reaction to move half your speed in the direction of the creature that triggered the reaction.

On a Pale Horse

While you do not commune with the spirits of the dead, their presence hangs over you, granting you the power to summon a dark beast to add more members to their ranks. Beginning at 6th level, you know the Phantom Steed spell, but may only cast it as a ritual.

Unsettling Aura

Beginning at 10th level, while raging, an aura of death hangs over you. The aura extends 10 feet from you in every direction, but not through total cover. While raging, any creature in your aura must succeed at a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, the creature is immune to this effect for next 24 hours.

The Headsman's Block

At 14th level, any victims that lay low before you finds their ending swift. If you have advantage on a melee weapon attack against a creature that is prone within 5 feet of you, any hit you make against it is a critical hit.

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