Sorcerer
Base Class: Sorcerer

On the night of your birth, the stars aligned and the constellations gazed down upon your crib. Now you've been filled with their strength and are able to call upon the stars for aid.

In addition, your body has been marked by your attachment to the stars. You may roll on the table below or make your own quirks. Also, if you have any tips or suggestions for this subclass please leave a comment.

Roll Quirk

1

Your eyes are replaced with pinpricks of starlight.

2

You instinctually know when the next full moon will take place.

3

When certain constellations are overhead, you can hear them "speaking."

4

You possess a number of star-shaped birthmarks that make a constellation when linked.

5

You glow slightly with starlight in the dark.

6

When you go to sleep at night, you try and align yourself with the stars.

Gift of Prophecy

Due to your connection with the stars you may gaze into them and foretell the future like the oracles of old. You gain the guidance cantrip is a sorcerer spell.

You learn additional spells when you reach certain levels in this class, as shown on the Prophetic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a Divination spell from the sorcerer, warlock, or wizard spell list.

You also count as a ritual caster when using spells gain from this ability, however they may only be used as rituals during nighttime(Or whenever the stars are visible) and outdoors.

Prophetic Spells
Sorcerer Level Spells

1st

Detect Evil and Good

3rd

Augury

5th

Clairvoyance

7th

Divination

9th

Scrying

Starsight

Your eyes shine like stars in the dark, illuminating all to you. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. In addition you gain truesight within 10 feet of you. You see in the dark in shades of gray, but if something would not be visible other than truesight then they sparkle like starlight.

Stellar Alignment

You learn to align you spells along the stars, Starting at 6th level, when you cast your spells in an order of lowest to highest(cantrip to 1st level, 1st level to 2nd, etc). You may gain a sorcery point if the last spell you cast used one or more sorcery points.

For example, In one turn you cast Fire bolt (a cantrip) before spending 2 sorcery points to use quicken spell on a Chaos bolt(a first level spell). After the Chaos bolt spell has completed, you regain 1 sorcery point. If you then spend 1 sorcery point on distant spell with Hold Person(A 2nd level spell), you would regain a sorcery point. This continues until you break the sequence by not spending sorcery points or not casting a spell of the next level.

Star Strike

At 14th level, you are able to empower your spells with extra power gained from the stars. Whenever you deal damage with a spell that you used a metamagic on, you do an extra d10 of radiant damage. In addition, you may choose to make the spells damage radiant.

Cosmic Power

Beginning at 18th level, you channel the power of a constellation into yourself. As an action, you may spend 10 sorcery points to absorb cosmic power and become a form of darkness and starlight. For one minute or until you fall unconscious, you deal an extra d6 of radiant damage with damaging spells equal to the spell's level(to a minimum of one).

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2021 1:44:10 PM
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