Warlock
Base Class: Warlock

Proficiencies

Armor: You gain proficiency with Medium Armor

Beginning at 5th level, you can choose one Cantrip and one 1st level spell from the Cleric spell list. These spells do not count to your spells known, and can be cast once per short rest.

Expanded Spell List

The Cursed One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Cursed One Expanded Spells

Spell Level

Spells

1st

Bane, Absorb Elements

2nd

Alter Self, Enhanced Ability

3rd

Bestow Curse, Vampiric Touch

4th

Death Ward, Freedom of Movement

5th

Circle of Power, Destructive Wave

 

Curses

Your Patron has taught you some of the mystic arts of cursing allowing you to break the limits of your body and affect others with this dark magic. 

Beginning at 1st level, you learn 1 Curse of your choice. You learn an additional Curse at 5th level, 11th level and 16th level. When you learn a new Curse, you can replace one Curse that you already know with another one from the list. 

Curse of Power: Whenever you hit a hostile creature with a melee attack, you can add your Charisma modifier to the damage.

Curse of Death: When you get hit by a hostile creature with a melee attack, you can use your reaction to gain an opportunity attack. You can use this feat once per short rest.

Curse of Valor: As an Action, touch a willing creature, that creature gains resistance against one damage type of your choice (Fire, Cold, Poison, Acid or Necrotic). This feature lasts for 1 minute. You can use this feat once per short rest.

Curse of Stain: When you hit a hostile creature with a melee attack, you can give it disadvantage on one Saving Throw of your choice, until the end of your next turn. You can use this feat once per long rest. 

Curse of Sacrifice: As an Action, you touch a willing creature, you take 2d8 necrotic damage, then restore Hit Points to that creature equal to the damage you took. You can use this feat once per long rest. 

Curse of Heathens: As a Bonus Action, you point to up to two creatures that you can see and place a Curse on them. These creatures are Cursed for 1 minute. You can use this feat once per short rest. 

Curse of the Soul: Whenever you kill a hostile creature with a melee attack, you may gain 1d4 temporary Hit Points. You gain 2d4 hit points at 10th level and 3d4 hit points at 20th level.

Curse of the Edge: (Prerequisite: Pact with the Blade) When you hit a hostile creature with a weapon attack, you can add your Proficiency Bonus to the damage roll.

Curse of Kings: (Prerequisite: Pact with the Tome) As a Bonus Action, take 3d6 necrotic damage, to regain one expended spell slot. You can use this feat once per long rest.

Curse of the Skin: (Prerequisite: 5th Level) Your Melee attacks deal necrotic damage instead of bludgeoning damage.

The Curse

Starting at 1st level, you cannot be cursed by other creatures or spells and you can detect curses that are up to 60 feet from you. Whenever you make a melee weapon attack, that weapon always deals 6 damage regardless of its hit die, also, you have +1 on your attack rolls if the creature is cursed. At 10th level, your weapon attacks always deal 8 damage and you have +2 on your attack rolls if the creature attacked is cursed.


When that is cursed by one of your Warlock spells or features attacks, you may use your reaction and gain immunity to its damage type until the end of this turn. You can use this feature once per long rest. You must finish a long rest to regain this feature.

Melee Mayhem

Starting at 6th level, your cursed body may increase its stamina by taking physical damage. By taking 1d8 necrotic damage, you can make a second melee attack this turn.

Adaptation of the Cursed

Starting at 10th level, you can choose one creature that you can see, you have resistance to all its attacks until the end of your next turn. If the creature is Cursed by a Warlock spell or Feature, you may gain temporary Hit Points equal to 1d10 + your Charisma Modifier. You may use this feature once per long rest. You must finish a long rest to regain this feature.

Cursed Form

Starting at 14th level, as a free action, you surge your curse through your whole body to gain immense power. For 1 minute, all your melee weapon attacks deal 2d10 psychic damage in addition to their normal damage, also you regain hit points equal to your Charisma modifier on each successful hit. You can not regain hit points this way if you hit a Construct or Undead. At the start of each turn you spend in this state, you take 1d8 necrotic damage. You can dismiss this state, as a free action, at the start of your turn. Once you use this feature, you can’t use it again until you finish 1d4 short or long rests.

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