Barbarian
Base Class: Barbarian

You worship all the Norse gods equally and are focused on being the best warrior you can be with all the Norse gods guiding you to Valhalla.

Forged in Valhalla

Beginning at 3rd level, you can spend one hour working with one of your melee weapons. After that time, the weapon becomes magical and gets a +1 bonus to attack and damage roll. You can only use this feature on one weapon at a time.

The bonus increases to +2 when you reach 10th level in this class.

 

Avenge the Fallen

Beginning at 6th level, if you see one of your allies fall to 0 hit points, you can use a reaction to move up to your speed and make a melee attack.

Parry

Beginning at 10th level, if you are wielding a melee weapon and are struck with a melee attack that you can see, you can use your reaction to attempt to parry that attack. Roll the damage dice or die of the weapon you are currently wielding and add that number to your AC against the triggering attack. If this causes the attack to miss, the attacking creature takes damage equal to that die roll.

Bloody Aftershock

Beginning at 14th level, once per turn, when you hit a creature with a melee attack, you can cause the creature to take 1 wound. For each wound a creature has, it takes 1d4 necrotic damage at the beginning of its turn, then it makes a  Constitution saving throw with the DC equal to 8 + your strength modifier + your proficiency modifier. On a success, the creature loses one wound.

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