Sorcerer
Base Class: Sorcerer

Melding the earth to their will, Geomancers manipulate the fundamental element to crush their foes. Born of the plane of earth or taught to bend it, these sorcerers train to be stubborn as the material which they control. A geomancer's domain encompasses everything from the soil ground to the iron beneath the rocks. 

Geomancy Magic

1st-level Geomancer feature

You learn two additional spells when you reach certain levels in this class, as shown in the Geomancy Magic table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Geomancy Magic
SORCERER LEVEL SPELLS
1st catapult, earth tremor
3rd earthbind, maximilian's earthen grasp
5th erupting earth, meld into stone
7th stone shape, stoneskin
9th [Tooltip Not Found], wall of stone

 

Rock Blast

When you become a Geomancer at level 1, you are able to quickly raise and throw boulders at your enemies.

You learn the magic stone cantrip. When you cast this spell, as a part of the bonus action you can make a spell attack, projecting one of the rocks at a target within range.

Upon reaching 10th level of sorcerer, you can make two Magic Stone attacks per bonus action, hurling up to two rocks at one or different foes within range

Tremor Sense

At 1st-level, you become connected to the earth which you bend to your will, learning to sense vibrations to detect creatures through it.

While grounded, you can sense the location of any creature, object, or structure within 10 feet of you as long as they are touching solid earth or materials formed from it. 

At 14th-level, the range of your Tremor Sense extends outwards to 30 feet.

Boulder Armor

As an action, you can spend between 1 to 5 sorcery points to turn the earth, metal, stone, and sand around you into fortified armor.

For one-minute, you have an armor class of 13+ your Constitution modifier + sorcery points spent, but your speed is reduced by 5 feet per sorcery point as more earth surrounds your body, restricting your mobility as rock incases you.

Mud Lock

When a grounded creature moves within 30ft of you, you can use your reaction to force it to make a Strength saving throw against your spell DC or be restrained by the ground until the end of their turn. You can do this proficiency bonus times per long rest.

Earth Glider

At 18th-level, you gain a burrow speed equal to your walking speed and can burrow through nonmagical, unworked earth, stone, and metal. While doing so, you don’t disturb or supplant the material you move through.

Your Boulder Armor also improves, now granting you resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.

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