Base Class: Fighter
Holy Knights are those who wish to serve the gods but are not the cut of cloth to be a cleric, or a chosen to be a paladin, instead they pick up there sword and hone there divine connection to the blade, using it as a focus they have mastered an ancient art of fighting known as the Divine Sword Arts. With this they gain divine energy that is converted into there attacks, with a swipe of there blade they summon different attacks to hit targets near them causing different status affects based on the tech used, they can paralyze, dispel, blind and silence there enemies, and if they attune themselves long enough to there blade, they can strike a hit that never misses or master the art of the Blade of judgment, a devastating attack that can cause massive injury or death. These warriors are wanted by many as royal guards, Temple guards, and some times in and amongst Mercenary groups or city guards, as its hard to tell them apart from any other fighter until the battle really gets going.
Divine Sword Arts
The Divine Sword Arts, the secret tradition of Holy Knights, letting them reach out and hit enemies at range with special attacks, that help drive home there goal, mastering the Divine sword arts one learns to use Divine Points which are gained once per level. Upon finishing there training the First Sword art learned is Stasis Blade, summoning there power they call upon a spectral crystal shard that juts up and envelopes there target before shattering doing 1d8 force damage, and on a failed save paralyzing the target for a round. The damage can be increased by pumping more Divine points into it.
Advanced Divine Sword Arts
With training the Holy Knight learns another Divine Sword Art, Divine Ruin, this attack when used costs 2 divine points but does 2d6 raident damage to its target, and if the target fails its save will blind it for 1d4 rounds. The damage of this sword art can be increased by 1d6 for every divine point pumped into the attack after that.
Master Divine Sword Arts
Having mastered so much of the Divine arts, the Holy Knight finally can access the stronger power of Cleansing blade. This Unique sword art that uses 2 divine points and summons a giant crescent blade to spring from the ground to stab at and shatter against the target with 2d6 Psychic damage. On a failed save, if the target has any spell enchantments on them one can be dispelled (rolling a 1d? if more then one enchantment present). The damage of this technique can increase by 1d6 for each additional Divine point put into it.
Grand Divine Sword Arts
Upon reaching this rank a Holy Knight learns two new sword arts, the first costs 2 divine points to use and is known as Hallowed blade, as a spectral blade appears and slashes at the targets throat, doing 2d6 psychic damage. On a failed save Hallowed blade will Silence the target for 1d4 rounds. The damage of this attack can be increased by 1d6 for every extra divine point used.
The other technique mastered by a Holy Knight at this time is known as the Blade of Judgment, to the ones who seen it or felt it the attack has many names, this massive attack does not use divine points like the others do but instead is a once a day attack, summoning a giant Great sword to come crashing down on its target the attack does 6d8 force damage as well as 6d8 Radiant damage. On a successful con save the target takes half damage.
True Divine Sword art
Having worked hard, the Holy Knight has learned the best Divine Sword Art they can, True Divine Strike, this attack never misses and blasts the enemy with Divine light from below there very feet with a powerful hum, dealing 2d6 radiant damage at a cost of 2 Divine Points, this attack can do more damage if they push more points into it.
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Posted Nov 2, 2022Their